My biggest problem with Munchkin is the problem that near the end everyone just gangs up on the guy closest to winning. Munchkin Quest fixes this problem by stipulating that to attack anybody you have to be in the same room as that person. Makes for a much less aggravating experience.
They just needed to fix the broken stuff. You could exploit a bunch of stuff like Pommel Strike and if you built your character optimally you could do like 10K10+100 damage, that sort of stuff. Plus, there were a bunch of swordsman schools that were terrible and never worth taking, that sort of...
Honestly there isn't anything so unique to the setting that can't be covered by any fantasy roleplaying game. Especially since most campaigns aren't pirate/ship based as most of the art would have you believe.
Personally?
While any fantasy rule system would work fine, if you wanna go for...
Same, we tried it twice. Different groups and everyone hated it. Just sort of guessing what skills you're going to use, rolling dice based on that and then, probably, spending those dice generated on that premise on something completely different is not really satisfying. Everyone hated the lore...
Judging by the questions on the survey Chaosium sent out yesterday for Studio Agate's revision, I wouldn't hold my breath if you were hoping for a return to first edition setting or mechanics. It looks like either a continuation of what is now current or a further iteration thereof.
Which...
Yeah, I thought about mentioning Geist in my earlier post. But you're right, to me personally, it felt like White Wolf's attempt to just make Wraith again with an explicitly more gameable premise.
Yeah, that's what I got out of the original book. Still though, like if the game is for every character to follow their individual passions lest they embrace oblivion, what unifies the party?
My biggest pet peeve with WoD is the party constantly splitting up and scheming in secret, potentially...
Wraith's biggest problem, and I've read the book multiple times, is it does an absolutely terrible job of explaining what your players are supposed to do.
I also am part of a middle school D&D club and let me tell you it's not just you. The vast majority can't be bothered to learn the rules. There are some exceptions, as always, but man it was alot different when I was in middle school. Learning the rules to "real game" like D&D or whatever at...
It would seem plausible, but if the legal agreement was that comprehensive in its terms and conditions, it wouldn't also have a boilerplate conduct clause that can justify a termination of the agreement? My understanding is that is very common and has been for some time.
Absolutely no way. That property is radioactive forever. What Barker did is way worse than the weird bigoted uncle ranting on Facebook that Bledsaw likes to engage in.
Hell, at this point I'm not sure you can convince me that Barker didn't write the Turner Diaries under a pseudonym.
Edited to...
Perfectly valid.
V5 isn't really to my taste personally, I think we're kidding ourselves if we think the way most people actually end up playing Vampire isn't superhero politics and I find the attempts to systematize the early Vampire focus on the struggle to retain humanity in the face of your...