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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's not minutiae. That's literally the single most important source of power in 5e. Knowing when your powers become available to...
Oct 12, 2025
EzekielRaiden
reacted to
DrJawaPhD's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
Not to mention that in terms of all the things that are supposedly doable in 6 seconds of combat, the act of chugging a potion falls...
Oct 12, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Characters do not need to be aware of exact minutiae of the rules, but they must be aware of things the rules represent and assuming...
Oct 12, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Are they surprised that they find that stamina in exactly the same way every morning?
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It just seems very strange to me that the world would know that spells come in discrete levels, that they can power those spells only a...
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This did not answer the question though. Are you saying that Wizards in your worlds, for example, are completely ignorant of the fact...
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2014)
Thoughts on bonus action potions?
.
Hussar's group follows the roll for HP if you use a bonus action to quaff a potion, max healing if you spend a full action on it. I've...
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
100% agreed. This is why I've beaten my "perverse incentives" drum for something like eight years around here. Game design is very...
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Is it though? Because that seems to be exactly the claim being made: that it ISN'T easy to fix 3e. That it is, in fact, pretty...
Oct 11, 2025
EzekielRaiden
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
I think there’s a lot of unexamined assumption in that framing. You’re describing an idealized table of close friends who all share...
Oct 11, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To reiterate: if the rules incentivise unfun gameplay, it is a rules issue, not a player issue. In well a designed game playing...
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That was the point, yes. It's objectively one of the most powerful feats in the game.
Oct 11, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If that is the case, then why do we need to stick to a system, despite its flaws? Why wouldn't we just go freeform, and ditch the...
Oct 11, 2025
EzekielRaiden
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
with
Like
.
I really don't want dnd to be built around the expectations and tactics of the super hardcore gamers. Dnd easy mode for me, thanks. I...
Oct 11, 2025
EzekielRaiden
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
with
Like
.
As a modern player let me tell you right away: NO
Oct 11, 2025
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