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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D 5E (2024)
Why doesn't D&D have fire arrows?
.
Because D&D is allergic to actually taking seriously the technology and social structures of early-Renaissance Europe. It wants...
Oct 15, 2025
EzekielRaiden
reacted to
doctorbadwolf's post
in the thread
D&D General
Oh Please give me some Happy Backgrounds!!
with
Like
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La Maupin had a very comfortable life and I am absolutely certain in a D&D world she would have been an adventurer. She had no reason...
Oct 15, 2025
EzekielRaiden
reacted to
I'm A Banana's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Love
.
This is part of what makes me very suspicious of the D&D skill system. How your character is defined and how they interact with the...
Oct 15, 2025
EzekielRaiden
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
I mean, it really depends what your DM tends to call for. I don’t really know how anyone who plays with more than a group or two can...
Oct 15, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
Then you are, frankly, being willfully blind to the exact issue and then accusing the non-GMs of being the cause of the problem. The...
Oct 15, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes--but my point is that there are (many) ways to get folks on board with the new thing.... ...and that that's actually one of the...
Oct 15, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And yet what do we so often actually see? Incredibly cookie-cutter worlds, incredibly cookie-cutter player options, incredibly...
Oct 15, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I do, yes. Because I genuinely believe that a competently-designed game can actually deliver on the real, practical version of the...
Oct 15, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Of course, as I said back when it was still the incredibly stupidly-named "One D&D" playtest, 5.5e won't have the longevity 5.0 had...
Oct 15, 2025
EzekielRaiden
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
[+] What does a non-spellcaster Psion need/look like?
with
Like
.
For a noncaster psionic class, the Dispel Magic spell is effective against the psionic effects. But the Counterspell would fail against...
Oct 14, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Statistical testing isn't any more expensive then the incredibly time-wasteful process they went through with 5.0. "D&D Next" wasted...
Oct 14, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
People will like it or hate it completely without regard to how you've designed it, so I see little point in caring about that part.
Oct 14, 2025
EzekielRaiden
reacted to
loverdrive's post
in the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
with
Love
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I think the biggest impact of 3 actions/reactions per turn doesn't really have anything to do with the shape of a turn itself: it's the...
Oct 14, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
TL;DR: Mearls and other design team members were doing a game (recorded for a livestream or podcast, can't remember which) as a promo...
Oct 14, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm afraid I can't see whomever you quoted, @payn. But my point was that, for all the effort they poured into (allegedly) making the...
Oct 14, 2025
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