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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Indeed, the edition everyone accuses of requiring "lockstep" fights or the like says, explicitly, multiple times, in multiple places...
Oct 16, 2025
EzekielRaiden
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
you can always go lower than what the encounter building rules tell you. People apparently do that today and are happy with it. The...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
An undiplomatic, but fairly accurate and very pithy, summary. PF1e is much the same way. When all are trying to address the same set of...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If what I said made you or others feel that way, then I apologize. That was a crappy thing for me to do. I still do think that it is...
Oct 16, 2025
EzekielRaiden
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
but no one really knows where that line is. Is any game with elves, dwarves, dragonborn, barbarians, and sorcerers D&D? Clearly not, see...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I agree that you cannot design by committee. But having someone on staff who, y'know, is actually a professional at designing surveys...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Do remember that calling 4e "some other game" is, for a lot of us fans, straight-up fighting words. "Your game is awesome but it doesn't...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Well, I mean, I cited the example in part because it effectively is a (mild) sacrifice, but it also functionally costs nothing, and yet...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
People literally cheered when WotC told them Vancian casting was being removed. "What people think of it" was wildly variable. People...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I do not "realize" that, no, because I don't agree with that position!
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I mean, it pretty clearly was for PF1e. Or did you not hear about the Gunslinger fallout?
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is just a more sophisticated version of the "sales are proof that design is good" argument, which I don't accept. They should do...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Perhaps there are still two kinds of rest, but how long they take is based on what kind of play you're engaging with? A short rest...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
It has plenty of other uses. It shouldn't be over-used by any means, but it has plenty of uses. Nah. It's not nearly that terrible...
Oct 16, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
Perhaps, for your experience, it is overstating things. You can ask other folks around here--I've been pretty open about how terrible my...
Oct 16, 2025
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