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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
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Then you are a highly unusual exception among those who professed such dislike for 4e. The vast majority of people who disliked 4e...
Oct 21, 2025
EzekielRaiden
replied to the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
.
I'm well aware that 5e is the apology edition.
Oct 21, 2025
EzekielRaiden
reacted to
A_Carrington's post
in the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
with
Like
.
You could actually balance spells so that they don't break the game if you can cast them every turn.
Oct 20, 2025
EzekielRaiden
replied to the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
.
No individual person's experience will be universal, sure. But "feel[ing] caster-y" should at least have a loose constellation of...
Oct 20, 2025
EzekielRaiden
reacted to
DEFCON 1's post
in the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
with
Like
.
Personally I think a large number of spells are ones that could / should be absolutely fine as At-Will magical effects. We already have...
Oct 20, 2025
EzekielRaiden
replied to the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
.
Answering this question requires that we identify what elements produce "feel[ing] caster-y". So--what does that feeling feel like...
Oct 20, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So the players can discover information about the world without you having to tell them? How do they do this?
Oct 20, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This would be exactly the sort of thing I'm thinking of. You created pressure--but it lasted much longer than you intended it to. It...
Oct 20, 2025
EzekielRaiden
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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For better or worse, caring about time can be a learned behavior for players. I had a table that didn't care about time. Then, for...
Oct 19, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
"I'm not creating anything! I'm just completely controlling what players are allowed to know so they believe they're under pressure when...
Oct 19, 2025
EzekielRaiden
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Is the point of the question to say "players are the primary target for WotC's design"?
Oct 19, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
As far as I can tell, they are. The issue seems to be that you want them connected only in one particular way, as in one specific form...
Oct 19, 2025
EzekielRaiden
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
For example, with regard to a short-rest spell point system. A level 7 fullcaster has 8 spell points. This can be used to cast two slot...
Oct 19, 2025
EzekielRaiden
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This thread wouldn't exist if a plurality were satisfied by the current paradigm of boss fights.
Oct 19, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So you had no part whatsoever in their perception that time was of the essence? Given I know your attitude runs very old-school, when...
Oct 19, 2025
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