Let me put it this way.
It was already classed as a "half feat" back when that wasn't how most feats worked, so in theory it was meant to be on the slightly weaker side. It let you pick any one of several very useful stats, which is already a boost to flexibility. And then it made Advantage...
I'm aware of the regression to the mean.
I have no confidence that Mearls knows about such a thing. Mostly because I have no confidence that anyone working at WotC knows more than the most fundamental baseline concepts of statistics. And WotC isn't alone in this, to be clear. Paizo is just as...
I think the bigger claim here, and one that is very relevant especially in the context of books Mearls has helmed previously that....were not, shall we say, the best-received books at the time (e.g. 4e's Heroes of Shadow), is that this calls into question Mearls' judgment as a designer.
More...
You will note I said, "It still baffles me that they removed Bloodied from 5.0." (Emphasis added.) Had I meant all of 5e I would have said "5e". I honestly couldn't remember if they had added Bloodied back to 5.5e or not, but to hedge my bets I presumed they had and only mentioned 5.0 as a result.
Given my opinion of the so-called "advice" in the 5th edition books, and moreover the overall GM attitude I have personally experienced regarding those books (namely, near total disregard, except when it benefits them--again with Hussar as a standout exception)?
It would be false to say that I...
Just to be clear, you do know that I did not advocate for this, have not been doing so, and was only discussing it specifically because someone else had come along and said, "HP thresholds for powerful control spells would be a really good idea" and I disagreed.
Because this reply reads as...
That's as maybe, but the statement from the OP was...
Unless, in the intervening posts (which I did not read comprehensively), it has been re-defined, it would seem to fail the OP's intended test of being a world built "especially FOR 5.5E", seeing as how it was a world built for 4e with...
....
Again I think you are missing my point here.
I don't really care whether or not 13A permits this or not. I don't really care whether 13A even has "you must be at least this dead to Save or Die" mechanics.
I care that if we were to add this to 5e, for the purpose of changing player...
It still baffles me that they removed Bloodied from 5.0. Like...I know it's got 4e cooties on it, but it's useful. Like it's legitimately one of the most useful, and more importantly SIMPLE, mechanics to come out of 4e. You'd think if they kept anything, it'd be that and the way 4e did critical...
Frankly, whether this is or isn't done in 13A official rules is kind of irrelevant to my argument. I've never--not once, ever--in 12+ years of playing 5e, had a GM who even did what you describe here. Never.
You use your spell. You'd better hope you waited long enough.
At least with Hussar's...
I'm aware it isn't there yet.
My point is that 5.5e, as it exists, cannot pivot to being there when "yet" arrives.
I'm "bearish" on 5.5e. I expect it to survive about four years from initial publication (so ~2028) before we start hearing rumors of the new edition. If they arrive earlier...
I personally would not call it a WotC setting though. It's also not exactly a "5e" setting in its worldbuilding, because that worldbuilding is actually built off of one specific prior setting, with a dash of another: specifically, it's built off of 4e's Points of Light setting, with a dollop of...
To the best of my knowledge, there's only one such adventure--and it's actually set in Tymanther, meaning, the only major dragonborn representation we're getting is in the nation where dragonborn live.