Recent content by EzekielRaiden

  1. EzekielRaiden

    D&D General Why do people like Alignment?

    Again: Are you not claiming--as the very core of your argument--that running games is a radically different experience from playing them? Is that not literally one of the most important parts of your claim? No "potential". It is 100% imaginary--in my experience. This advantage never happens.
  2. EzekielRaiden

    D&D General Why do people like Alignment?

    Then perhaps you should consider the hypothetical when several other people are telling you that your experience is not as universal as you believe it to be. That having a player host, rather than the GM, can in fact be an established pattern. In other words...considering that the question is...
  3. EzekielRaiden

    D&D General Why do people like Alignment?

    No matter how many times anyone says, "Well if you want to play something, run it!", it never becomes even the tiniest bit more relevant. Running a game isn't playing in a game. It never will be. It is literally the very core of your argument that running a game is radically different from...
  4. EzekielRaiden

    D&D General Why do people like Alignment?

    Which is just ignoring the question. Kinda funny to say "hey you ignored the context" in your literally immediately previous post, only to then do that to my own. Typical completely useless "advice". Not worth further response. One v one? Odd group, considering that means the singular player...
  5. EzekielRaiden

    D&D General Why do people like Alignment?

    How old-school are we talking? I personally prefer taking the ten alignments (nine grid + Unaligned) and giving them a completely different mechanic to express through. I strongly dislike many of the ways alignment was implemented in past editions, especially 3rd edition, but I understand why...
  6. EzekielRaiden

    D&D General Why do people like Alignment?

    I am very much of the same opinion. This, so so so so so much this. It breaks my heart to see so many players trained to never ever do anything creative, because they had a previous GM (or, usually, several previous GMs) teach them that creativity is pointless, tedious, or (worst of all)...
  7. EzekielRaiden

    D&D General Why do people like Alignment?

    Do you have anything to actually add on a discussion about alignment? If not, how is this any better than anything else not actually discussing alignment? Because it seems to me that the discussion about alignment played out quite some time ago. If you think differently, why not...discuss that?
  8. EzekielRaiden

    D&D General Why do people like Alignment?

    You dismissing the argument without even bothering to try to engage with it doesn't make your attempted proof by assertion any more successful. Maybe they should want different things, rather than trying to force everyone else to play only the things that please them? Maybe they should...
  9. EzekielRaiden

    D&D General Why wouldn't you run a Dark Sun game?

    Three key reasons. 1. Tone, not morality You've mentioned the moral element, but tonality is separate from morality. I have found Dark Sun, especially as its most ardent fans describe it, to be unrelentingly joyless in its tone. I get--very much--the need for darkness in a setting in order for...
  10. EzekielRaiden

    D&D General Why do people like Alignment?

    There are a lot of things people assume about D&D that I don't personally think they should, so...controversy or not, maybe some assumptions merit being questioned. So if the host says "Get the hell out of my house" and nobody else can host, that's it? Again, seems kinda funny to me that the...
  11. EzekielRaiden

    D&D General Why do people like Alignment?

    So it isn't JUST because their presence is essential. Something else is here. Because, as you say, it is not possible to convince you that the GM's sway could ever, for any reason, be eclipsed by another participant being essential. Even if that other person were in fact more essential, it's...
  12. EzekielRaiden

    D&D General Why do people like Alignment?

    Okay then. You assert the GM deserves more influence, more deference from the others, deserves to have their interests put before everyone else's because without them, the game can't happen. Try this on for size. Typical group, five players, one GM. GM meets whatever standards you wish to set...
  13. EzekielRaiden

    D&D General Self-Defeating Rules in D&D

    My point is more that a great deal is made of "verisimilitude" when typical equipment may weigh 5+ pounds when 4 should be the absolute top end, for the heaviest things. We preserve this, despite it being divorced from its context, solely because it's what people think it needs to be. I'm not...
  14. EzekielRaiden

    D&D General Self-Defeating Rules in D&D

    Just remember folks: Realism. Verisimilitude. Accuracy to real-world materials, physics, and phenomena. That's what D&D is all about! We'd never allow conveniences just for gameplay purposes. We'd never do things because they're narratively exciting. The one and only reason mechanics exist the...
  15. EzekielRaiden

    D&D General Self-Defeating Rules in D&D

    Careful--you might remind folks (or reveal to them) that the roots of D&D are actually extremely, extremely close to superhero comics. Because y'know who else used torches? "Doc" Savage. AKA one of the single most foundational works....for superhero comics.
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