I'm sure you would rather that.
I'm even more sure that it isn't gonna happen. Folks are already souring on what 5e's designers sold them on this front. "No no, if we just do it even more, then people will LOVE it!" is not and has never been a successful policy argument.
Also, you...
Though there is the everpresent chicken-and-the-egg issue there. Or, I guess, more farmer-and-field. A field doesn't grow if the farmer doesn't tend it, regardless of whether it is fertile. The farmer doesn't tend a field he doesn't think will grow in the first place. So...is it that the fields...
One possibility, if one wishes to pursue this, could be a "fumble confirmation" roll (just as 3e had a "critical confirmation" roll), but instead of being keyed off the target's AC, it's keyed off of the attacker's level in combat-focused classes: your Fumble Threshold is 20-level. So a level 1...
I mean, part of why folks said that is because, all through the playtest, that was in fact the official line. That it had to be 6-8 encounters of some kind, without all of them being combat.
Anyone crunching the numbers for 5.0 can find quite simple demonstrations that it is, in fact, meant to...
In doing those things, you precipitate having to rewrite:
How attacks work, how much damage they do, and how much HP creatures have
Functionally all spells that negatively affect enemies
Any actions dependent on the above things, e.g. spell-like abilities, or special attack stuff like Bull...
That is, I'm sorry to say, not at all true, at least not universally the way you present. Any player I would want in my games is going to commit a fair amount more time than that. Because they're going to think about their character outside of actual session time. They're going to care about the...
One of 5e's greatest problems is overcorrection. (Which, in fairness, one can argue that that was a great problem of 4e as well. Not of 3e though.)
In this particular case, they wanted to correct for both 3e's ridiculous height of bonuses (e.g. CL stacking) and 4e's breadth of bonuses (which, I...
Is it?
Subclasses already existed in PF1e as "archetypes", which themselves grew out of 3e's "Alternative Class Features" and the like. They're just prepackaged, something that runs through almost the entirety of 5e (e.g. Specialties were going to work that way, but had to be abandoned because...
That does seem to be the logic, unfortunately.
I have seen it enforced, yes. More than once, actually.
Gotta love when the rules are so well-written that you have to elect not to enforce them.
I mean, they kind of had to rebuild the game from the ground up when WotC was doing 3rd edition. You yourself have more than once admitted that the 2e engine, as much as you approve of many things it contains, was cumbersome, disorganized, and unnecessarily difficult to use.
Then, when 3e...
In fairness to them, 5e's designers never actually settled on what BA was about, and that was one of the (many) things they claimed it was about.
Depends on what one is looking for.
Personally, I think it has a kernel or two of good idea, but it was taken way too far.
...
The firearms are already designed to not be better, Lanefan.
They are just different from regular weapons. They aren't better. A pistol is 1d8 damage, only 20 ft range, criticals do x3 damage instead of x2 damage. That's it. A regular pistol is identical in stats to a longbow...except it's...