Recent content by Faeriss

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    A dungeon per week

    This week will be my first real dungeon, in the sense that the tiles Dyson Logos will not be my inspiration. This module can be a central fortress or simple houses. The brightly colored blocks show some taste of the inhabitants, unless there are hidden traps so clever. See Dungeon No.27 in its...
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    A dungeon per week

    Dungeon a week - Map No.26 With the card last week when we find a long corridor right with secret passages, Dyson Logos had an idea for a larger corridor without secret passages - just a long corridor with columns linking two parts of the dungeon. See Dungeon No.26 in its actual size
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    A dungeon per week

    Dungeon a week - Map No.25 This week, it will be a more traditional dungeon. I added some extra not found in the tile Dyson Logos. Thus, one can find a hole in the center of a square room with colored paving stones, two statues guarding the passages of a dungeon, a long corridor grid through...
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    A dungeon per week

    Dungeon a week - Map No.24 This dungeon is actually simple at first, so I wanted to highlight it. Thus, in two rooms, the cobblestones were particularly worked. And the top row has been improved with the addition of six statues. See Dungeon No.24 in its actual size
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    A dungeon per week

    Dungeon a week - Map No.23 I find it particularly pleasant. I like rounded corners, watching the statues in the corridor at each end, and the row of pillars between them, preventing them from looking to each other in the eye. See the plan in its actual size
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    A dungeon per week

    Dungeon a week - Map No.22 This week will be devoted once again to the underground urban structures. This module is a maze of buildings and alleys. This is the kind of dwellings that may very well belong to a colony of dwarves depths or an outpost of elite dark elf... Remember to keep the...
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    A dungeon per week

    Dungeon a week - Map No.21 Here is a more traditional dungeon geomorphic and thinner. For this time, almost all the passages connecting them. There is also a change in the format of the dungeon: it is carved into the rock and reinforced with stones. See Dungeon No.21
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    A dungeon per week

    Dungeon a week - Map No.20 This plan offers a more classic junction between the "dungeon" and the "cave". In the dungeon, only a reinforced metal door leading to a series of natural caves. See Dungeon No.20
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    A dungeon per week

    Dungeon a week - Map No.19 Following my challenge! I like how the two levels of this tile connects - the caves at ground level and the upper level which scans the top two places in the cave (it even has a ladder for a thief to go low ...). See Dungeon No.19
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    A dungeon per week

    The Donjon Geomorphe, version 0.3 This is version 0.3 of The Dungeon Geomorph proposed by Nolendur on the forum CasusNo. The following remarks: The main changes in version 0.3 are: - Fixed a bug that shifting away the tiles which are slightly changed direction. - Fixed some minor technical...
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    A dungeon per week

    Dungeon a week - Map No.18 Another tile in its center a connecting element. In this case, a series of natural caves or tunnels may be created by ant-men or other sinister entities Depths ... See Dungeon No.18
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    A dungeon per week

    For the 100th article of the blog SIMULaccro: Keep the geomorphic setting, software To celebrate as it should be the 100th article of the blog SIMULaccro, I suggest any fan of dungeons The Dungeon Geomorph , a kindly created by Nolendur during my quest "Dungeon a week". The Dungeon Geomorph...
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    A dungeon per week

    Dungeon a week - Map No.17 This is the first module dungeon in which I added a few items of clothing: a bed, a chest, a wardrobe, curtains and mattresses ... Both statues are slightly different from what I usually do and the room has a floor to the columns with small stones. See Dungeon No.17
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    A dungeon per week

    Dungeon a week - Map No.16 Dyson Logos, who is the source modules, introduced his dungeon as having a large number of diagonals with little rooms or objects of interest. For my part, I added a colored checkerboard flooring, studded with holes (certainly traps) with some statues and wall mounted...
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    A dungeon per week

    Dungeon a week - Map No.15 Today, it will be a module with a particular interest in the centerpiece. This secret area acts as a bridge between the other rooms of the dungeon. It will be very useful for the adventurer who will use or worse avoid strange runes engraved on the stones color ...
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