Hey! I'm the guy who makes the DND Monster Maker. Easiest thing to do for most people is just click the download. If it doesn't run, there's two things that are needed to get it running which are linked on the page. That's all above the picture and below that are the various updates I've done to...
For most of the drop downs, you can type whatever you wanted. So if you put in "Blindsight (blind beyond 50')" it would but that in the sheet. Mind you it also puts the number in so you'd have (Blind beyond 50') 50'...
I should fix that. If the thing you typed doesn't match one of the drop...
It's fine. As I said to others, .net is super reflectable so I'd be in pretty hot water if I tried something sneaky. Plus my code is freely viewable (https://github.com/FallenWyvern/DnD-Monster-Generator)
I had picked rar because it's my preference and other people had asked me for 7zip with no real benefit other than it's a bit more compressy. Plain ol' zip has the benefit of windows integration... maybe for the next version I should add the option.
Good point. I totally went under the assumption that people know what compressed folders are. My bad. I should make an installer for this to save people some trouble.
I'm not getting virus alerts, it's the 'unrecognized software' uac bs. It DID however make me realize UAC was on AFTER upgrading from 8 so good and bad popup.
Nothing annoying about someone asking for information. So download the .rar file from my site (either copy/pasting my url thegeniusinc.com/dd-monster-maker-download/ or using the link posted on page 2) and decompress it anywhere. You can run DND_Monster.exe from that folder to execute. However...
Actually Bcl worked but I still had Task.Delay issues so I found a workaround someone else implemented. I'm down to 4.0! Hopefully Azzy can try it out!
My code is at https://github.com/FallenWyvern/DnD-Monster-Generator
When I target 4.0, it gives me errors about some async types not being available. Tasks.Tasks has no definition for Delay and iAsyncStateMachine is not defined in CSC (which seems to be an error in the compiler itself?)
If you...
Windows 10? I get that too. I dunno what it actually takes to be 'legit' to it, but my source code is all available over at github (https://github.com/FallenWyvern/DnD-Monster-Generator) for inspection. Plus .net is super reflectable, so anyone could easily tell if my app was shady and warn...
Originally Posted by Azzy
If it's a lot of trouble, don't worry about it. The fact that you'd even seriously consider it makes you freaking awesome as far as I'm concerned. :)
The goal is to make something everyone can use. I'm actually at the point I might re-create it in html5/canvas/js and...
That could work (the packrat stuff, which I hadn't seen before) but there's still a huge ground to cover there. Multiattack would be a good candidate, but Fiendish Charm from the Cambion wouldn't parse as anything other than a DC14 spell. I'm reading the abstract but I'm not sure my program is a...
Seeing the monsters people make with it is one of the best feelings in the world, especially since it makes me realize as a DM I'm better at programming than designing monsters :p
It's nothing you can't do just on paper (or in your editor of choice) but it's to format it and make it look professionalish. I tried to do CR guessing (there's some disabled code in there if I ever decide to chase it further) but the problem is while I can easily calculate CR for things like...