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Recent content by Fallstorm

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    Mearls On D&D's Design Premises/Goals

    Well, you are correct we are not privy to what WOTC is doing behind the scenes :D. So, it is possible that they have tried this but until they say so I am going to hold them to the idea that they promoted 5E and that was game that would have a core chassis as appealing to as many people as...
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    Mearls On D&D's Design Premises/Goals

    I did not imply anything. I was just giving an example of part of a boom—not that it created the boom. I didn't imply it at all you took it that way because you are looking for something to attack. It is like someone saying rap really became popular and becoming more mainstream in the early...
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    Mearls On D&D's Design Premises/Goals

    Okay. Let's put this in perspective: 1. Someone ask me a question about 1E 2. I respond to that person 3. You jump in doing personal attacks claiming I was not around in the 80's, do not know OSR and bunch of other nonsense 4. I state (factually) I was around in the 80's and did play OSR...
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    Mearls On D&D's Design Premises/Goals

    Never said the D&D cartoon created the boom but believe what you will.
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    Mearls On D&D's Design Premises/Goals

    What people are calling an "explosion" is still on obscure niche. D&D and RPGs have never been a popular hobby for the masses. That may change but anyone who says it is now or has been is living in a false reality. Options in a niche in which one main provider occupies most of the niche is...
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    Mearls On D&D's Design Premises/Goals

    First of all, I didn't lecture of gamesplain to anyone. I was asked a question. I responded to the question. Then you jumped in. If you did not like the answer then why don't you do as your moniker says and stay low-key. Secondly, I was around in the 80's. 3. D&D went through a brief boom...
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    Mearls On D&D's Design Premises/Goals

    1E and 2E both are considered OSR. I did not start in 1E never said that. I do have 1e books though and have been retro games of 1E. So I have familiarity (and respect) for 1E. I also did have other RPGs at the time but feel free to address made up conclusions. I mean, you like narrative play...
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    Mearls On D&D's Design Premises/Goals

    Actually I started playing 1989 which was 2E. That being said. I am aware other RPGs were out BUT they were not "popular" some people knew about them but when The AD&D PHB was released in 1978 there was not an RPG "market". IN FACT, for a long time even into the 90's to say RPGs were a market...
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    Mearls On D&D's Design Premises/Goals

    Yeah dude I don't know what the face palm is but D&D was the original RPG. It did not have a lot of mechanical differences so you had to make stuff up to differentiate your character class from another player playing the exact same class. The differences were minimal buit you didn't know any...
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    Mearls On D&D's Design Premises/Goals

    A lot of playtesting went into 5E that being said I do think maybe Jeremy Crawford does not get as much credit as he deserves. From Sage Advice and everything else I wonder he is more of the tactical mind behind 5E whereas Mike is the overall big picture guy/narrative guy...
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    Mearls On D&D's Design Premises/Goals

    Well, in 2E due to the various conditions at TSR when the person who did not really like D&D took over there was actually very little playtesting in general. You also correct that the Players Option series was not play-tested in fact the Combat & Tactics and Skills & Powers books were evidently...
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    Mearls On D&D's Design Premises/Goals

    For the same reason people want WOTC to publish official campaign worlds instead of one of the numerous third party worlds out there. People enjoy official products. I am partly joking and partly serious. Official products in theory have had better playtesting. Official products are often...
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    Mearls On D&D's Design Premises/Goals

    I started D&D in 2E and played every edition since. 4 is my favorite but I like 5E two and I currently am playing in my second 5E campaign. I have DMed but mostly I have been a player. While I like 5E I (along with most of my group) are rather disappointed at the pace of rules production...
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    [L&L] Balancing the Wizards in D&D

    I will just copy what I posted in the WOTC forums on this matter: My concerns on this article are is that 1) by using "creative improvisation" it allows to much abuse from both a player and a DM perspective. Spells should have a set mechanic so that a player knows exactly what happens from a...
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    Prose, Terminology, Fluff, & Presentation: Spreadsheets or Haiku?

    You might have a point on this one. Moving the powers of each class to their own section and just having the classes separately wouldn't bother me too much. The 3rd edition version of Warhammer Fantasy Role-play incorporates playing cards with 4E style power like abilities for all careers and...
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