Recent content by Fanaelialae

  1. Fanaelialae

    Games Inspired by 4e D&D (+)

    Monsterpunk is a fantastic game inspired by 4e. Monsterpunk, via @Kickstarter https://www.kickstarter.com/projects/ggwp/monsterpunk?ref=android_project_share
  2. Fanaelialae

    Show your game prep notes

    They're not notes per se, but one of the things I put a significant focus on during prep are my session handouts. These begin with a short summary of the previous adventure(s), and a list of potential adventures they're aware of. There's a list of rumors they've overheard, which are potential...
  3. Fanaelialae

    Show your game prep notes

    I just do a quick outline in Obsidian Portal, with links to any pertinent pages. I find that my players often go "off script", so over-prep is typically wasted. Example: Rhythmic Evergreen (gate connects to Blitzheim) Trees have clockwork interiors and circuit-like metal tracing on the...
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  5. Fanaelialae

    The EN World Selfie Thread

    My wife and myself, last week at my sister's wedding rehearsal dinner.
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    1000026255.jpg

  7. Fanaelialae

    Tell your overdue Kickstarter story

    Interesting. For what it's worth, I have no recollection of having been offered or having received a refund.
  8. Fanaelialae

    [Daggerheart] Looking for some feedback on a (currently incomplete) class and domain

    If you want to incentivize using the relic, you could could always give the class bond an extra feature such as: When you use a Relic Domain ability or spell that requires you to mark Stress, you can mark one less Stress if the target is your relic. Then Glamour could be modified to work on...
  9. Fanaelialae

    [Daggerheart] Looking for some feedback on a (currently incomplete) class and domain

    I like it, but I think the Relic Domain's relic focus is a bit too narrow. Too many of the powers either work only on a relic or require a relic, IMO. For example, being able to Glamour the relic is cool, but why not other objects? That opens it up for more creative applications. For example...
  10. Fanaelialae

    Tell your overdue Kickstarter story

    The first Kickstarter project I ever pledged to was the Quantum RPG by Joshua Frost. At first there were regular updates and progress seemed good. Then the updates got less frequent, and the last update was that the project was dead. Launched: 10/31/11 Estimated Delivery: 4/12 Last Update...
  11. Fanaelialae

    D&D General How often do you use Homebrew in your own games?

    I can't recall any game that I've played in that didn't use homebrew. There have probably been at least two or three over the years, but most have had some kind of homebrew. Custom races, classes, monsters, or whatnot.
  12. Fanaelialae

    D&D 5E (2014) Mage Hand and Trap Avoidance

    It's free in terms of the adventuring day, but does have an opportunity cost (you could have taken a different cantrip). Similarly, a 10' pole has a minor gp and encumbrance cost, but typically no cost in terms of daily resources. While the pole can be less useful than mage hand (a trap you...
  13. Fanaelialae

    D&D 5E (2014) What high-level spells could warp society?

    I imagine it would be something like Steve Brust's Vlad Taltos novels, but dialed up to 11. That said, if such high level magics were relatively common for any sufficient length of time, countermeasures would be developed against many of those magics. Probably not for commoners, but for elites...
  14. Fanaelialae

    D&D 5E (2014) Magic healing of inborn conditions

    I would handle it kind of like how Brandon Sanderson does. Essentially, in his Cosmere novels, magical healing works by restoring the body to its "spiritual" ideal. So it would essentially depend on how the recipient of the healing views themselves. If they view the "defect" as an injury that...
  15. Fanaelialae

    D&D General How Often Should a PC Die in D&D 5e?

    I would say that it should vary by campaign, but my default would be rarely but not never (I voted about once per campaign). I've played in 5e campaigns where there were multiple deaths, and campaigns where there were no deaths. Both were enjoyable. I prefer a lower chance of death as the...
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