I can't recall any game that I've played in that didn't use homebrew. There have probably been at least two or three over the years, but most have had some kind of homebrew. Custom races, classes, monsters, or whatnot.
It's free in terms of the adventuring day, but does have an opportunity cost (you could have taken a different cantrip).
Similarly, a 10' pole has a minor gp and encumbrance cost, but typically no cost in terms of daily resources. While the pole can be less useful than mage hand (a trap you...
I imagine it would be something like Steve Brust's Vlad Taltos novels, but dialed up to 11.
That said, if such high level magics were relatively common for any sufficient length of time, countermeasures would be developed against many of those magics. Probably not for commoners, but for elites...
I would handle it kind of like how Brandon Sanderson does. Essentially, in his Cosmere novels, magical healing works by restoring the body to its "spiritual" ideal. So it would essentially depend on how the recipient of the healing views themselves. If they view the "defect" as an injury that...
I would say that it should vary by campaign, but my default would be rarely but not never (I voted about once per campaign).
I've played in 5e campaigns where there were multiple deaths, and campaigns where there were no deaths. Both were enjoyable.
I prefer a lower chance of death as the...
I'm admittedly less familiar with 5.24e, since my table is still playing 5.0, but if you want a 5.24e example, then we can once again look at the DoMT. Admittedly, it's less likely to happen by accident with these cards, since they give you a choice, but it certainly could happen. It's more...
There are other ways, but like I said they are rare and I don't recollect most off the top of my head. A second way is the Reincarnation spell, which "...changes it's racial traits accordingly." Racial ability score increases are listed under traits, therefore you can permanently lose points...
Sure, but even then a thick pullover won't be 15 lbs unless it's made of something like lead (which is quite the atypical material for pullovers IME). Plus, the claim was that this character would collapse under the weight, which is not what encumbered is. In fact the variant rules don't change...
The default rules allow you to carry 15 lbs per point of strength and lift 30. So unless that sweater weighs an absurd amount, you won't be collapsing under the weight of clothing. Armor... maybe, depending.
That's fine that you don't use them, but rolled stats are a RAW option in 5.0 (as well...
From a very limited perspective, sure.
However, baboons don't get a language. A character with 3 Intelligence does. Clearly there's more going on here than a single number can express.
Let's look at the default lifting and carrying rules on page 176 of the 5.0 PHB. A human with 20 Strength can...
Yeah, it is. It's the specific rule for the Idiot card in the DoMT, not a general rule. But it is a rule.
The rules say that having your Intelligence reduced to 2 results in a -4 penalty to Intelligence-based checks and DCs. They say nothing more about starting with low stats, even though low...
My objection was to calling permanent attribute loss in 5.0 a house rule. I, myself, said it is rare. That said, it is a core rule. I expect that there are plenty of campaigns that never touch the rules for mounted combat, but that doesn't make them house rules.
While I obviously can't speak to...
Page 164 of the 5.0 DMG (the one with Acererak on the cover).
"Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws."
It's not only in 5.0, it's in the 5.0 core.
That's inaccurate, at least for 5.14e (not sure about 5.24e, as I haven't done a thorough read through). While rare, there are official mechanics that can permanently reduce your stats. For example, you draw the Idiot from the DoMT, reducing your Intelligence by 1d4+1 permanently.
I don't think it would make sense to penalize a multiclass character if their prime requisite falls under the minimum. As others have said, RAW just requires the score to be able to multiclass in the first place (in other words, to learn the fundamentals of the class while adventuring), not to...