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Farealmer3's latest activity
F
Farealmer3
reacted to
Celebrim's post
in the thread
AD&D 2E
Al-Qadim campaign setting
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Like
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I never ran it, but it fits in neatly as a part of the world in my heavily animistic psuedo-European default setting. I love a world...
Friday at 5:38 PM
F
Farealmer3
reacted to
Celebrim's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
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Like
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Feats were deceptive. Because they were short, people assumed they were easy to design. In fact, the opposite is true. Designing a...
Mar 31, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
OSR
Why does OSR Design Draw You In?
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Like
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In the context of an RPG, I consider "the game" to be the shared imaginary world. I consider "the meta" to be the real world where the...
Mar 24, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Dragon Reflections #102
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I was in a very long running campaign which went over name level, and at that point we tended as much as playing with our primary PC's...
Mar 24, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
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Like
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I keep thinking that I'm done with my exploration of the rules of my youth. There are three things in 1e AD&D that I don't think can be...
Mar 23, 2026
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Farealmer3
reacted to
Celebrim's post
in the thread
D&D 3.x
Favored Class
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Like
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The problem I have with that much freedom is that it's never going to be used to make broader and more flavorful characters. It's going...
Mar 23, 2026
F
Farealmer3
reacted to
ECMO3's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
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Like
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Several years ago on an AI thread thread I wrote that AI bans will help the major corporations and hurt 3rd party creators. I faced...
Mar 22, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Homebrew
Star Wars D6 - Exposure to Vacuum Rules
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Like
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Not all the ISN was snarling mustachioed evil villains that kicked babies and ate puppies. The ISN was fully aware that the X-Wing was...
Mar 21, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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Like
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Please read the thread. It's an old thread. This has all been covered. So, while that's a good story, in my campaign that would not...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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Like
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So Star Wars D6 wasn't designed as a nar game, and at the time it was written the concept didn't really exist and only was showing up as...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
D&D 3.x
"Just the Good Stuff" 3.x Ruleset Deckbuilding
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Like
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So my rules implement this by getting rid of prestige classes and typically turning prestige class abilities that have no other source...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Homebrew
Star Wars D6 - Exposure to Vacuum Rules
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Like
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Cool. That's close to what I'm doing. I do have the escalating difficulty thing going, though it's not clear what the intention of...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Homebrew
Star Wars D6 - Exposure to Vacuum Rules
with
Like
.
What part of vacuum dwelling spider monsters with blades for legs screamed realism to you? :D I do think that since I'm running a...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
Homebrew
Star Wars D6 - Exposure to Vacuum Rules
with
Like
.
Survival is used in the RAW to see if you can successfully eject from an exploding vehicle. So that's what you remember. It's used...
Mar 20, 2026
F
Farealmer3
reacted to
Celebrim's post
in the thread
D&D 3.x
"Just the Good Stuff" 3.x Ruleset Deckbuilding
with
Like
.
I have a 600 page house rules document that is a fork of 3.0e that I call 3.25e or 3e AD&D that reworks a ton of the base game to fix...
Mar 20, 2026
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