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Farealmer3's latest activity
F
Farealmer3
reacted to
Celebrim's post
in the thread
OSR
The Gygaxian Naturalism Appreciation Thread
with
Like
.
I've always loved how you could use the 1e Monster Manual (either the first or one and two) as a campaign world generator and actually...
Dec 1, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
I'd been thinking of buying TOR, and wow did you just completely kill my enthusiasm for doing so. Well, it's not the way they should...
Dec 1, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
I disagree, and notably so does The Angry GM. While the Angry GM doesn't well define what a good trap is and conversely what does make...
Dec 1, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
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Not sure about the rest of the thread, but I don't mean any of those things. A tell is best illustrated by the scene in "Monty Python's...
Nov 30, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Player skill vs character skill?
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Like
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Because if you try to simulate the mental skills of the character then very quickly these will need to overrule or supplant the choices...
Nov 30, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Player skill vs character skill?
with
Like
.
Because eventually if you follow that logic the player ceases to be the player of the character and becomes the observer. If you...
Nov 30, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
I went back and read Lanefan's contributions, and I think you are misreading him. Lanefan plays a game that is like mine bizarrely his...
Nov 29, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
Things are bad if I think you are too wordy. No, I really don't like his writing. I think he seems like he'd be an A+ GM, assuming...
Nov 29, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
I hope you aren't too offended if I am not that impressed with The Angry DM. There are a lot of nuggets in his essay that are...
Nov 29, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Should traps have tells?
with
Like
.
Yes, but also no. An area with traps should have an early tell or else be the sort of place where you would expect to have a trap...
Nov 29, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
D&D General
'Playing D&D' (Without Playing D&D)
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Like
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It occurs to me from this poll that I need someone that just loves making maps, handouts, props, terrain, scripting VTT and otherwise...
Nov 27, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
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Like
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Game balance is the juncture of two ideas. That everyone at the table should have fun and that the game is a social game and that the...
Nov 27, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
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Like
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My preferences are: 1) Critical hits or misses must always be confirmed. 10% of rolls shouldn't lead to them. They shouldn't be that...
Nov 26, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
OSR
Modules with the best layout & presentation
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Like
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I totally get it. There isn't a perfect layout that is going to please everyone. I knew what you were going for, but I'm a developer...
Nov 21, 2025
F
Farealmer3
reacted to
Celebrim's post
in the thread
OSR
Modules with the best layout & presentation
with
Like
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That's pretty good. I could run that and feel pretty comfortable and most of what I'd want to add - like access to a random junk...
Nov 21, 2025
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