Recent content by FatherTome

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    lingering high jump

    I address this later in the post. Charging is the only option available to PCs or monsters without a fly speed or feats that change the way movement interacts with attacks. They still are forced to spend one or more move actions (depending on their base land speed and how high they jumped) to...
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    lingering high jump

    The rules are a bit fuzzy on how jump interacts with the combat system. For example, it seems like you should theoretically be able to jump and attack a flying target if your jump check is high enough. But there is little in the rules to support this: First, jumping is not a separate action...
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    Ebberon Weretouched Master Question

    Yes, you add the bonuses from Weretouched Master to the bonuses you normally get from Shifting, except when using the Alternate Form ability at 5th level. If you've got a specific character in mind, would you mind elaborating on it? Weretouched Master was very heavily revised (read: nerfed)...
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    Experience and a mixed level party

    Hey there, Your DM is always right in the end. However, he's at odds with the published rules in this circumstance. Rather than calculationg the award for a (for example) Level 9 party of six characters, when one of the characters is level 8 and one is level 7, and splitting it six ways, the...
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    WARNING - SPOILERS - Advice Request: Dracolich Battle

    As one of the players involved in this encounter, I really don't think anyone expected it to go like it did. The party consists of six characters: 1.) A Shifter Barbarian/Warshaper/Weretouched Master (me) 2.) A Warlock/Cleric/Eldritch Disciple 3.) A Warlock/Beguiler/Eldritch Theurge 4.) A...
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    Can a sword and shield fighter make a natural weapon slam attack in the same round?

    A slam attack is a bludgeoning equivalent to a claw attack. Without sharp, pointy, slashy bits on the end of an appendage, a creature relies on its inherent toughness and strength in order to deal damage - this is different than an unarmed strike, which requires training to hit things with your...
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    Healing Feats

    Keep in mind that the Radiant Servant's ability to empower and/or maximize healing spells applies only to healing spells cast from your domain slot. -Tome
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    Arcane Channeling + Shocking Grasp

    Perhaps I'm not understanding the confusion here. When you cast Shocking Grasp, if the opponent is wearing metal armor you get a +3 on your attack roll to hit them. I'll even quote from the SRD: "When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal...
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    PHB2: Melee Weapon Mastery - am I missing something?

    I disagree with MWM being 'broken' or 'too good'. Additionally, our group views MWM as an unnamed +2/+2 bonus which stacks on WF/GWF/WS/GWS. In the RAW context of D&D, using base classes exclusively, and only the PHB/DMG/MM, Fighters have certain advantages over Rangers, Barbarians, and Monks -...
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    Arcane Channeling + Shocking Grasp

    The Duskblade does nothing unusual with Arcane Strike that does not already exist in the RAW. Since my copy of PHB is in the car, I'm slightly lazy here and thus not quoting exactly, but if an exact quotation/page numbers is required I can do that later. PHB states that touch spells can be...
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    What's the equivalent of Practiced Spellcaster for fighters?

    Here's my take on the 'Practiced Warrior' issue, starting with my basic assumptions. First, the consequence of losing full BAB progression is the delay of iterative attacks and the probable reduction of the maximum iterative attacks you can gain, as well as your ability to hit monsters...
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    What's the equivalent of Practiced Spellcaster for fighters?

    Sure, you can in theory do 5d6+25 damage in a round, assuming you've got your full iterative attacks from druid levels, and a friendly spellcaster has cast haste on you. Also assuming that you don't roll any 1s, don't miss due to concealment, and so forth. Really, not a bad deal at all, doing...
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    Glyph Seals from Magic Item Compendium

    To make an item that casts Enlarge Person 3x a day on command would be 1,080 gp. 1x a day is a piddling 380 gp. To make an item that Enlarges the wearer continually would be 4,000 gp. To make an item that casts Righteous Might 1x a day on command would be 16,200 gp. Let's compare the spells...
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    Glyph Seals from Magic Item Compendium

    I myself am a bit leery about the possible consequences of Righteous Might, but I justified it to myself by looking at Animal Growth, which affects multiple creatures and gives dramatically greater bonuses while being the same level of spell. One of my fellow adventurer's mounts, if Animal...
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    Glyph Seals from Magic Item Compendium

    I'll get the exact item name for you tomorrow. It does exist.
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