The fact that we are grown-ups? In the early days of D&D it was pretty common when players lost a character in the middle of a dungeon crawl that they'd just start playing one of the hirelings. No-one had a hissy fit. You're basically describing the equivalent of someone flipping the board...
4d6 (drop lowest) results in an average 12.25.
The "standard array" (which I proposed using) is 15, 14, 13, 12, 10 and 8, which is an average of... 12.
To clarify, my intention was that there would be a pool of pre-gen 0-level characters in the first adventure. The players would have a single PC each, but the rest are player-controlled NPCs. My only deviation from the DCC approach would be that the players couldn't flip over the index card...
The Dungeon Crawl Classic rules basically have players randomly generate stats, hit-points and occupation, which is roughly akin to a D&D background+species. Once they survive their first adventure, they get to select a class. I don't see this as being DM-driven, but rather fate-driven. I'm...
It's been 20 years since I played any kind of D&D (or D&D derivatives), but I've recently been roped into running a few game nights for some old buddies. I thought I would short-circuit the (potentially) time-consuming process of character generation, and try a variation of the Dungeon Crawl...