It shows how you can use initiative to affect things. A better example is Call of Cthulhu - old editions had guns firing before melee or movement. Not sure about more current versions.
The Doctor Who Adventures in Time & Space game addressed this problem pretty brilliantly with an initiative system that emulated what you see on the tv show. Talkers go first, followed by runners, then doers (push the red button) and then finally fighting/shooting.
The new Star Trek Adventures game has an interesting asymmetry to range vs. melee combat which is I think designed not to be realistic, but rather to justify genre expectations of a tv show where choreographed fights scenes were way cheaper to produce than animated raygun special effects. Ranged...
I'm having a blast running Esper Genesis, but If I were building an Stargate game, I'd start with one the following existing systems because SG is a cinematic pulp genre - basically Flash Gordon for the late 20th and early 21st centuries. The Goa'uld are mustache twirling bad guys in the cast of...
She-Hulk
Folding her arms across her chest, She-Hulk steps between Richards and Doom. "We minions know you well enough Doom, and you better skedaddle back to your friends over there" she gestures with her chin to the twin structure floating in the distance, "before Ben and I force you to buy...
She-Hulk
Spying the duplicate structure floating in the sky, and then sizing up the crowd around her She-Hulk comments, "If we're all good guys over here, I don't really want to guess what's over there... Reed, Bruce? Do you guys have any idea where we are and how to get back to New York?"
Fantastic Four
She-Hulk:
"Reed? Do you think we should move back a bit? I'm feeling a little tingly here." As she turns back to look at the others, her emerald tresses start to float up in the air as if charged with static electricity or suddenly weightless...
Johnny spins in his wheel-chair... his leg broken from his recent car crash...
"WAaaahhhhHooooooo!!"
Not seeing Jennifer he lets loose another blast of firepower... pushing him and his chair toward the Jade-Giantess and the weight balanced above her head!!
HOLY CRAP!! the Human Torch is...
UFF: She-Hulk and Mr. Fantastic
.......
“…ah, yeah…the key is an adimantium casing. Because, if I can infuse the adimantium with N-Waves, it can actually increase the density while reducing the mass and therefore making the fuel cell light enough to install in the Fantasitcar…oh wait until I...
HERO NAME: She-Hulk
REAL NAME: Jennifer Walters [Is Identity Secret: No]
QUOTE: I'll give you 5 seconds... wait, who am I kidding?
OCCUPATION: Super-hero/Lawyer
BASE OF OPERATIONS: New York City
PERSONALITY: Jennifer - quiet and reserved/She-Hulk - party girl
BASIC POWERS & TACTICS...