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Fenris-77's latest activity
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
White space is useful for all sorts of things, not least among those as a way to reduce strain in parsing massive blocks of dense text...
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
Beginner GMs need some safety net, so adventures designed specifically to scafford new GMs will have features and details that other...
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
To be fair, I think the school of thought that at least some parts of RPG books are manual rather than fiction is pretty accurate. IDK...
Nov 19, 2025
Fenris-77
reacted to
Lanefan's post
in the thread
Best practices for easy-to-run modules [+]
with
Haha
.
So, disposable rather than collectable?
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
Yeah, I think 'easy to run' has a ton of overlap with 'I don't have to flip about looking for things'. Hyperlinks can help, for sure...
Nov 19, 2025
Fenris-77
reacted to
Lanefan's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Hard, hard no. If I'm paying for a printed module I don't expect to then have to pay again to print or photocopy it, thank you very...
Nov 19, 2025
Fenris-77
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Haha
.
According to allegations, doing so would turn RPGs into "Choose Your Own Adventure".
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
Allegations can kiss my lilly white buttocks. :)
Nov 19, 2025
Fenris-77
reacted to
Lanefan's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is a flaw in a lot of modules - they don't deal with any of the obvious "what if"s. The classic example of this: pretty much any...
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
Another feature that would have been obvious if I'd chosen a dungeon location is that every room also has all the exits listed at the...
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
I think it helps the flow. You don't need those parts to introduce and describe the room as an at-the-table event, so why clutter the...
Nov 19, 2025
Fenris-77
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Yeah I REALLY like this. I love the stat blocs for NPCs and magic items in the margins, instead of in the middle of the text.
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
White space is key. Not just for the reasons you mention but also to help frame what is on the page and to help prevent strain and...
Nov 19, 2025
Fenris-77
reacted to
Reynard's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I like these a lot. One little note, just because it bugged me: "They will wake and attack if touched" should read "They will all wake...
Nov 19, 2025
Fenris-77
replied to the thread
Best practices for easy-to-run modules [+]
.
I spend a lot of time on layout to try and make my adventures as easy to run as possible. One thing that I think is helpful there is to...
Nov 19, 2025
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