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Fenris-77's latest activity
Fenris-77
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think it's not just "design and prep" being the thing. There's also something about the experience of leading others through it: of...
Jan 12, 2026
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This argument is silly. You can't run a game without players either, and the fact that there is usually more than one player isn't the...
Jan 12, 2026
Fenris-77
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Absolutely. The game is what happens at the table with all the players (minus holidays, illness, etc.). Design and prep is strictly a...
Jan 12, 2026
Fenris-77
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Absolutely. For me, it's up there with "trade offs" as a completely unhelpful framework for making sense of a voluntary leisure activity...
Jan 12, 2026
Fenris-77
reacted to
zottel's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
You could also over stat the wereboars, but add a deliberating weakness to some or all of them. Maybe the ritually blinded themselves...
Jan 12, 2026
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Design and prep by the GM? I think that might be true of some games, but certainly not all. Any argument that says prep is more...
Jan 12, 2026
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think 'serving' is a terrible way to characterize RPG play. I think it's more useful to start with the idea that everyone at the table...
Jan 12, 2026
Fenris-77
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, okay, that's somewhat fair, but I still don't think dragging that discussion into a second thread is a good idea. It didn't go...
Jan 12, 2026
Fenris-77
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It was a hypothetical, Micah. Though the "degree of output" can be as simple as "The result is always a binary yes-no that provides no...
Jan 12, 2026
Fenris-77
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
Yup. TV source material that inspired the game usually goes this route. Characters come and go, sometimes even the main characters...
Jan 12, 2026
Fenris-77
reacted to
zakael19's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Sure, there’s suggestions in the game on slowing it down or speeding it up (core is 6+2x level xp for next level, extending that out is...
Jan 12, 2026
Fenris-77
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
You would have a more flexible approach if you used the base of whichever human got bitten, instead of the animal. So, your base lycan...
Jan 12, 2026
Fenris-77
reacted to
Whizbang Dustyboots's post
in the thread
OSR
The Monster Overhaul (now including The Treasure Overhaul)
with
Like
.
How about 12 pages of summonings, including 100 different weirdos your spellcasters can summon? The blog post labels this as a chapter...
Jan 12, 2026
Fenris-77
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That was going to be my answer. My understanding (from hearsay - I've never read a Drizzt novel) is that Drizzt fought with two weapons...
Jan 11, 2026
Fenris-77
reacted to
pemerton's post
in the thread
Mythic Bastionland actual play
with
Like
.
Here is a summary of their travel: Day 1, morning: they entered the first river hex. I rolled a 1 on the Wilderness Roll, and the...
Jan 11, 2026
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