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Fenris-77's latest activity
Fenris-77
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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I'm pretty sure that's Shadowdark at the mo.
Feb 5, 2026
Fenris-77
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
It's more a FitD thing I think, that's where get things like the specific downtime phase and the scouting and approach stuff before a score.
Feb 5, 2026
Fenris-77
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
A different set of considerations have to deal with genre. Some games, like dungeon crawl games for example, have very clearly definable...
Feb 5, 2026
Fenris-77
reacted to
dbm's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I think it is useful to differentiate between mechanics and procedures. D20 games have a solid mechanic in d20 + mods vs DC. And they...
Feb 5, 2026
Fenris-77
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I like games that have an expectation of a "Downtime" with a different zoom level built in, be that via loose procedures or genuine...
Feb 5, 2026
Fenris-77
reacted to
Nytmare's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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Like
.
I'm a huge fan of how Torchbearer (and to a lesser extent the rest of the Burning Wheel family) handles it. You have unified methods...
Feb 5, 2026
Fenris-77
reacted to
Old Fezziwig's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
At least as a player, I tend to see Clocks as a way to focus my decision-making. Does my little dude prefer this risk or that one? I...
Feb 5, 2026
Fenris-77
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Why would you (or at least your character) not have some goal you/they are trying to achieve? Like, when does anyone take actions that...
Feb 5, 2026
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The limiting obstacles and eeking out advantage is definitely a thing, but it's done not by direct reference to the mechanics, but by...
Feb 5, 2026
Fenris-77
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Micah, I am 100% sure you are aware that you would hate playing a game like Blades.
Feb 5, 2026
Fenris-77
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I don't really see clocks as a mechanism for avoiding consequences. I see them as a method for staggering the consequences out over the...
Feb 5, 2026
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Welp, I'm all out of explanation on the topic, so we can disagree in some kind of companionable fashion.
Feb 5, 2026
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Again, I think that you're making a kind of category mistake. The result of a mechanical moment - a failed roll, for example - does...
Feb 5, 2026
Fenris-77
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
“Fiction first” means that we need to describe and understand the fiction of an action before we can adjudicate it: “For example, in...
Feb 4, 2026
Fenris-77
reacted to
thefutilist's post
in the thread
Generative resolution
with
Like
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I think we play rather differently. I find scale is determined in the orchestration phase you alluded to. I can see my players saying...
Feb 4, 2026
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