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Fenris-77's latest activity
Fenris-77
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
e So most of the intent here is to not "trap" a player if they misunderstand teh fictional situation or have a different understanding...
Feb 7, 2026
Fenris-77
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
Please name the RPG that aligns the decision process of player and character, does not abstact the game world, and allows one to make...
Feb 7, 2026
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't think is quite accurate. 5E players min-max all the time by trying to shade play in the direction of their best skills and then...
Feb 7, 2026
Fenris-77
reacted to
FrogReaver's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pushing back a bit here regarding how you play it vs what I perceive as the intended purpose of the rule structure. I thought the whole...
Feb 7, 2026
Fenris-77
reacted to
aramis erak's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
it's fair to say that, especially in BE and MG, success of action but failure of intent is the suggested default mode for Luke's games...
Feb 7, 2026
Fenris-77
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
You probably won't be shocked that I'm going to put in a good word for Burning Wheel here: generally it uses binary success/failure on...
Feb 7, 2026
Fenris-77
reacted to
aramis erak's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I'm kind of fond of the social hit points models of BW/BE/MG, 2d20 STA/Dune, and TOR. Three different approaches to it, all of which...
Feb 7, 2026
Fenris-77
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
Gripping scenes are something I think that partial success mechanics scaffold really well. Watch any TV show and you'll see how much...
Feb 7, 2026
Fenris-77
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
For my part, I don't play with the goal of creating great dialogue (though if it occurs, I have no objection to it). But I do want this...
Feb 7, 2026
Fenris-77
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Or do you . . . .? For me, one of the more striking things about some talk of immersion is that people are not talking about a...
Feb 7, 2026
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Are we still talking about Blades in terms of the immersive preferences of specific posters? I have my doubts about the usefulness of...
Feb 7, 2026
Fenris-77
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
I find it interesting that some people play with a specific goal of things like creating great dialogue.
Feb 7, 2026
Fenris-77
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Oh that’s another great point: games with more enumerated social mechanics often take pains to present ways in which varied characters...
Feb 7, 2026
Fenris-77
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Yeah, the suggestion that the damage/hit point systems is just an afterthought - that beating a Pit Fiend in combat is just a modest...
Feb 7, 2026
Fenris-77
reacted to
Whizbang Dustyboots's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
I also like the specificity of it. If you don't like her knight, assassin or monk, that's OK, because they are very clearly not meant to...
Feb 6, 2026
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