Recent content by Fenris-77

  1. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    Because you are only interested in what you think, and that's not interesting or informative. Step outside of that narrow little place and I've got your back.
  2. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    The only person here who's concerned with personal preferences is you.
  3. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    Your read on that, the one about exclusion, is the issue here. That's a very personal and idiosycratic read, and one you'd need to support idntou wanted anyone to take it seriously.
  4. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    How those fans may feel is immaterial. They weren't excluded, just perhaps not catered to.
  5. Fenris-77

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I'd disagree. I think RPG play has rather alot in common with how television progresses. Obvioulsy with the same caveats as regards books, but the focus of television on scenes and shorter story arcs is meaningful.
  6. Fenris-77

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    Sure, but it's also true that the template a lot of people have in their heads about 'cool story' defaults to visual media. So trying to recreate that kind of 'cool' seems like a fine goal to me.
  7. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    Wow. No. It was a new edition with new rules. People are welcome to use those new rules or not, but the implication that people were being excluded in the way you describe is nonsense.
  8. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    To be fair, I think the fashion in which people do this, with D&D or any other game with which they have long experience, isn't exactly one that is the product of conscious thought. So perhaps that indexes your use of inability, but I think that term is maybe over-harsh. I think it often very...
  9. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I don't actually think that RPGs are all that different in terms of whether or not the 'fiction', by which I mean the interplay of the players acting in character at the table and interacting with the setting, is the core element of play. Where they do differ is the extent to which they...
  10. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    The idea that what we're calling the fiction is 'just flavour' is probably a core problem in how different people see what playing an RPG means.
  11. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    So HmtW doesn't use HP it has something more like damage levels - stressed (like a freebie), talents get damaged and you lose access to them until healed, and then you have injured and then dead (basically). There is also a mechanic called resolve which is essentially like a lot of luck...
  12. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    A game that might bring some interesting discussion here is His Majesty the Worm. It's very specifically a mythic underworld dungeon crawling game, with all the resource management that entails, but it also has a lot of more story related elements both in its use of the tarot deck as the core...
  13. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    No, I'm not, but your suggestion that I am fits perfectly with the rest of the participation here. You don't even like play to find out games, yet here you are shouting about how this and that break your immersion or don't match your tastes. Whatever man. We're talking about the games and how...
  14. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I think you're hearing things. No one is interested in your ongoing defense of your particular tastes in RPGs. You're looking for offense, and, surprise, you find some. Sigh.
  15. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I don't think is quite accurate. 5E players min-max all the time by trying to shade play in the direction of their best skills and then it's up the GM to decide when and how to push back via penalties or outright denial. They also advantage fish pretty constantly. They don't need additional...
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