War is great backdrop for RPG campaigns because there's a lot of shizz going on. Factions are acting, not plotting. Garrisons are deploying, not training. And fortunes are rising and falling in rapid succession. Volatility is a great for a lot of campaigns.
I'm going to have to re-read it. I'm transforming the Tomb Kings of the Old World into something much more nuanced and cosmopolitan. More Ottoman or Mameluke then Egyptian per se. There will still be mummies.
That's a cool idea. Indexing aura use to a HP spend would be a built-in limiter. The HP spend doesn't have to be huge to matter in SD and levelling up automatically increases options there.
That's pretty much the choice, yeah. A side benefit of moving to sans is that it takes up less vertical space at the same weight so the text gets to breathe a little more.
Arrgh. So, 50+ pages in I'm not happy with some of the font choices. I'm thinking about going sans serif and letting the art and description carry the 'fantasy' weight. Let me post the same page done both ways. First, the new WiP
I feel like the negative reaction roll is a cool idea, but you could add an element of choice. If you had an aura that was good, but, if on, triggers the negative reaction roll, and if triggered after the reaction roll reads as a sneak attack, you'd have a really interesting decision point. Stay...