Recent content by Fenris-77

  1. Fenris-77

    Scented dice! See the video.

    I might be interested in Doritos and Mountain Dew scent to match the rest of my collection.
  2. Fenris-77

    AD&D 2E Fey, but Old Skool

    A new alignment emerges from the ashes - Chaotic Lawful.
  3. Fenris-77

    DriveThruRPG Print-on-Demand Prices Increasing Again

    I see this enough that I feel like there could be a market for a PoD service in NZ.
  4. Fenris-77

    I did an interview with RPG Drop!

    Cool! I'll put this onto my play list.
  5. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    The die pool doesn't change, no. Position is set by how advantageous the situation is for the PC and each level, Controlled/Risky/Desperate has increasingly bad consequences for a failed roll, but without changing the chances of success. Effect, Great/Standard/Limited is set by assessing a range...
  6. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    Because it's a tough thing to attempt in the situation. It's not double jeopardy though, just a function of how Blades has both position and effect as adjudication tools. It's not like a D20 game where chances to hit are the only slider with damage as a constant. The flip side is that with...
  7. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    Yup, that's a great way to not have fun playing Blades IMO. But if it works for someone else, great. It's no example of how the game is supposed to work though, that's for sure. 🤷‍♂️
  8. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I've never had any issues with the BitD skills. If a player is edge-casing they can but it'll lower position and or effect. I'd agree with @hawkeyefan - there aren't five combat skills. There is one core combat skill (skirmish) and some others that can situationally be used in combat when that...
  9. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    An example from something I did for publication. This is the set-up for an adventure of mine called Unseen Alchemeticals. The important part here isn't write-up to the left, but the faces in the crowd sidebar. The GM is probably going to need NPCs, so I made sure there were at least some seeds...
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    1769357289039.png

  11. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I design and publish my own stuff, so to some extent the answer here comes from that experience as well as prep I do for my own personal games. I think, in short, that the answer is gameable material. Any prep I do that isn't immediately useful at the table is probably a waste of my time. A...
  12. Fenris-77

    Let's talk about "plot", "story", and "play to find out."

    I'm not actually contesting the idea that good prep by an experienced GM leads to internally consistent setting deployment. I was only pointing out that there is a lot more going on than just do prep, profit. Some GMs are wizards with their prep, while other end up mangling sessions as they try...
  13. Fenris-77

    DriveThruRPG Print-on-Demand Prices Increasing Again

    That's the economist in you speaking. Fenris-77's bank account has entered the chat.
  14. Fenris-77

    Generative resolution

    I would also like to state that I support any and all adjudication that involves ninjas.
  15. Fenris-77

    Generative resolution

    I think that what counts as generative depends to some extent on resolution. So the introduction of the constable is certainly generative in the first example, but I'd probably call the second generative as well because the constable isn't part of established situation involving the purchase of...
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