Because you are only interested in what you think, and that's not interesting or informative. Step outside of that narrow little place and I've got your back.
Your read on that, the one about exclusion, is the issue here. That's a very personal and idiosycratic read, and one you'd need to support idntou wanted anyone to take it seriously.
I'd disagree. I think RPG play has rather alot in common with how television progresses. Obvioulsy with the same caveats as regards books, but the focus of television on scenes and shorter story arcs is meaningful.
Sure, but it's also true that the template a lot of people have in their heads about 'cool story' defaults to visual media. So trying to recreate that kind of 'cool' seems like a fine goal to me.
Wow. No. It was a new edition with new rules. People are welcome to use those new rules or not, but the implication that people were being excluded in the way you describe is nonsense.
To be fair, I think the fashion in which people do this, with D&D or any other game with which they have long experience, isn't exactly one that is the product of conscious thought. So perhaps that indexes your use of inability, but I think that term is maybe over-harsh. I think it often very...
I don't actually think that RPGs are all that different in terms of whether or not the 'fiction', by which I mean the interplay of the players acting in character at the table and interacting with the setting, is the core element of play. Where they do differ is the extent to which they...
So HmtW doesn't use HP it has something more like damage levels - stressed (like a freebie), talents get damaged and you lose access to them until healed, and then you have injured and then dead (basically). There is also a mechanic called resolve which is essentially like a lot of luck...
A game that might bring some interesting discussion here is His Majesty the Worm. It's very specifically a mythic underworld dungeon crawling game, with all the resource management that entails, but it also has a lot of more story related elements both in its use of the tarot deck as the core...
No, I'm not, but your suggestion that I am fits perfectly with the rest of the participation here. You don't even like play to find out games, yet here you are shouting about how this and that break your immersion or don't match your tastes. Whatever man. We're talking about the games and how...
I think you're hearing things. No one is interested in your ongoing defense of your particular tastes in RPGs. You're looking for offense, and, surprise, you find some. Sigh.
I don't think is quite accurate. 5E players min-max all the time by trying to shade play in the direction of their best skills and then it's up the GM to decide when and how to push back via penalties or outright denial. They also advantage fish pretty constantly. They don't need additional...