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Recent content by Fenris-77

  1. Fenris-77

    5E Survivor 5e Giants (M-Z) - THERE CAN BE ONLY ONE

    Ogre 12 Oni 26 Stone Giant 28 Stone Giant Dreamwalker 25 Storm Giant 27 Storm Giant Quintessent 11 Troll 19
  2. Fenris-77

    Worlds of Design: Worldbuilding 101 (Part 1)

    Woah woah. Too many words. You were all like hundreds of years ago. And I was all like what? And then there was something about orcs, and then i got bored. Seriously though, I dont agree. You only need details to the extent that they're currently relevant. You dont need 300 years of history...
  3. Fenris-77

    5E EN5ider #334 - Multiclass Feats

    That looks pretty sweet.
  4. Fenris-77

    5E Are there actions not covered under a skill?

    The principle of closure really applies to DMing. Humans are masters of filling in details based on a shallow information pool. Sometimes its more efficient to describe one item in a room in more detail, and just list the other contents, because the description gets carried over to the whole...
  5. Fenris-77

    5E Are there actions not covered under a skill?

    I'm more of a three question guy, if I had to put a number on it.
  6. Fenris-77

    5E Are there actions not covered under a skill?

    But that doesn't make it not an essential game design tool, nor not especially important to environmental storytelling. It's fine you don't like those games of course, but that doesn't mean they aren't any good or that they don't require a different set of tools. I also think it's maybe a...
  7. Fenris-77

    Realistic Consequences vs Gameplay

    I think it's very possible to have high action and high drama without poorly considered actions. That's actually probably my favorite playstyle, so I'm actually quite sure it's possible. I would agree that session zero is the place to address genre expectations though, for sure. You can't say...
  8. Fenris-77

    5E Are there actions not covered under a skill?

    This is specifically where this whole thing gets sticky too, IMO, and where players are most likely to make action declarations like we search until we find something. Really, it amounts to meta gaming, although I'm not attaching any particular negative connotation to that phrase in this case...
  9. Fenris-77

    5E Is 5e Darkvision A Good Design?

    When the party is all Darkvision capable I start writing up Gloomstaker NPC villains. Hah! Stick that in your infravision and smoke it.:devilish:
  10. Fenris-77

    5E Are there actions not covered under a skill?

    Hmm. The approach of "taking as much time as we need" is only really applicable to situations where the players already know of the key's existence and location (Edit: general location, i.e. in the room, not in the drawer, which would be silly), and in that situation the action makes sense. They...
  11. Fenris-77

    5E Are there actions not covered under a skill?

    For the sake of clarity, do you actually mean less viable?
  12. Fenris-77

    General Spider-Man: Homecoming Writers Talk D&D Movie

    There are a couple of British Isles accents that can be murder to follow if you aren't familiar with them A really thick Geordie accent for example.
  13. Fenris-77

    5E Is 5e Darkvision A Good Design?

    Fenrisvision: You can't see a damn thing outside 60', it's as dark as the pit of hell past the edges of the torchlight. You're on the last sputtering dregs of your final torch, and the things in the dark want to eat you.
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