I'm not really complaining, the license as-is has been very good to me. But with a ton of new stuff on the horizon it all gets a bit sticky. I'm just trying to focus on other useful bits for now and I'll see what shakes out in months after Ashalom is published while I'm working on the new core...
I struggle as a third party guy with all the non-usable stuff that's out there for SD. I don't want to just do my own versions, as that seems silly, but I also want to make is easy for people who play in my setting to use the new rules.
You don't need to do much (if any) design work to enhance the luck token economy and a more constant flow of tokens means all kinds of opportunities. I think that's how I'd approach some elements of supers play, for example.