There are, I'm on that Discord. I happen to really like the Dolmenwood rules, and I want to at least start with HMTW doing a more usual thing with it, which may end up being The Castle Automatic since I don't think I'm capable of not pre-ordering it.
1. His Majesty the Worm
2. Dolmenwood
3. Rivers of London
Everything else is Shadowdark related playtests of my own stuff for Shadows of Empire. Honestly, even getting three new games to the table seems like a pipe dream, but I can try.
I think Invincible is probably a solid pick. I might not even buy it, but I can't think of anything I more excited about. Admittedly, tracking that sort of thing is not my personal forte, so there's that.
I'd like to nominate the mega dungeon that's coming out for His Majesty the Worm called The Castle Automatic. It looks bloody marvelous, and HMTW is a super-cool system.
The Castle Automatic Preorder
I think you're making some assumptions about what 'most' tables look like. Given that D&D doesn't really scaffold the kinds of connections were discussing I think it might be fairer to say that a lot of tables haven't yet tried playing this way. Which is a lot different than suggesting that...
Realism doesn't have a ton to add to the trap conversation IMO. They are more fiction than fact, and also heavily tied to the idea of a resource management loop. Obviously someone can certainly take the idea and make the damage or whatever more 'realistic' but Im not sure what that move is in...
Yeah, I agree, but there are limits too. I don't want to have to read a couple hundred pages of lore and anceint history in order to play game either. It's always a balancing act IMO, and setting that do a great job of showing rather telling are often more accessible, IMO.