Recent content by Fenris-77

  1. Fenris-77

    City Supplements - What do we like?

    No, it's a good idea, all I meant was that you don't need a wee map, just a Ward name and a tracker.
  2. Fenris-77

    City Supplements - What do we like?

    Oh yes, there will be a sheet for tracking. This is not my first Peaky Blinders rodeo. It will probably not have wee maps though - if it's a ward-based mechanic then it works in the ward. Easy-peasy.
  3. Fenris-77

    City Supplements - What do we like?

    I don't want to overcomplicate the mechanic either. The CS version focuses on carousing and reaction rolls. and I think there's some juice there. I may leverage reactions over social interaction to better meld with the core SD rules. In terms of outside, I was thinking about a 1:5 ratio...
  4. Fenris-77

    City Supplements - What do we like?

    Hmm. So the renown in CS6 is per PC, not group based. I'm not sure I want to do renown on an individual basis. I like the Blades version where it applies to the adventuring group. I'm going to have to noodle on this a while.
  5. Fenris-77

    City Supplements - What do we like?

    My current thought, which I'll actually be working on this evening once I'm done marking, is to begin with a two-level reputation tracker. Reputation can be gained (and lost) on a ward by ward basis. When you help the ward and its inhabitants you get rep, and when you hurt them you lose it (GM...
  6. Fenris-77

    Shadowdark Shadowdark Organized Play?

    My opinion on 8AM time slots is not fit for this family friendly forum.
  7. Fenris-77

    Shadowdark Shadowdark Organized Play?

    I'm going to have to hit some cons once I have my two PoD books released.
  8. Fenris-77

    Shadowdark Shadowdark Organized Play?

    The Shadows of GaryCon. Tenebrous whispers, just past the cafeteria and up the stairs.
  9. Fenris-77

    City Supplements - What do we like?

    So a related topic is things like Reputation mechanics and catch-all skills like Streetwise. I like the former and cordially detest the latter.
  10. Fenris-77

    My Changing Thoughts on Science Fantasy Games

    Ultraviolet Grasslands is probably my favorite science-fantasy game. Definitely fits in the post-apoc sub-genre.
  11. Fenris-77

    Let's Talk About Core Game Mechanics

    Definitely. RPGs and their mechanics have a purpose for writing just like any other kind of writing. In this case a more or less specific play experience.
  12. Fenris-77

    City Supplements - What do we like?

    No, but that's a great idea.
  13. Fenris-77

    Let's Talk About Core Game Mechanics

    Yeah, you do have a project (and I wish you well), but that project doesn't really mean the topic has bumpers attached. Skill granularity is a core topic for many, many kinds of RPG design.
  14. Fenris-77

    Let's Talk About Core Game Mechanics

    My little piece of litmus paper detects serious quantities of salt.
  15. Fenris-77

    Let's Talk About Core Game Mechanics

    The downside of that system (and this includes other Free League iterations) is that magic really kind of gets the shaft a little in terms of impact. That's fine if low fantasy is what you want, but not otherwise. I say this as someone who really likes that die pool system quite a bit.
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