That's very true, but those work because those systems were designed that way. The core D&D system is not designed that way. IF you want to play D&D you're kind of stuck with levels and the abstraction of XP. Different strokes and all that. Levels have never bothered me personally, but I know...
So, I'll admit to not reading the thread. But I have questions. None of which, I suspect, have much to do the OPs reason for posting. That said, here's a pic of what the inside of a penguin's mouth looks like, if that helps:
I wasn't talking about you specifically at all, so sorry if it read like that. I speaking more generally about the constant flood of people who've 'fixed' system X or Y with nonsense mechanic Z and think they've reinvented the wheel.
FWIW, 5E has all kinds of problems that a specific GM might...
Meh, XP can be 'explained' as the cumulative effect of actual in-adventure experience without sounding too silly. No sillier than HP anyway. Or levels period. And so on and so forth.
Y'know, if I had a nickel for every time I've heard people yammer on about how they 'fixed' a system that didn't need fixing in the first place I'd have like, maybe, a couple of bucks. People are of course free to house rule however they please, but I also find that the Dunning-Krueger effect is...
Duh. Why didn't I think of that. Mind you, I only need river boats for this particular project, so probably nothing bigger than a big longship or dhow.
I did a simple spaceship system that I was very pleased with for a Trophy game I wrote called Vac Suits and Duct Tape, so I'll probably start at least in part with that.
My taste in boat systems is much like my taste in star ship systems, I like versions where more players can have meaningful actions and decision to make most rounds (outside of ranged attacks). So I'll be looking for something beyond 'this is how many HP a boat has and how fast it goes'.
I'll eventually be putting boats into Ashalom (which I realized when I read you post). We should all put our heads together here and gin something up. My mechanical stuff is all ccby4, so me using it in the book won't stop anyone else from using it too.
Lemme go take a look at CS2 and noodle on...