Two words: Rope Trick.
Any group that includes a mage of level 8 or higher can cast an 8-hour rope trick, which will allow everyone to rest in complete safety for long enough to get spells back. Very few bad guys have the ability to find and enter a specific extradimensional space to ambush a...
Every single person who's posted a report in this thread of a play experience with SWSE has said that the fights were "tough, we almost lost" or some variation on that. Noboby has said the fights were mindlessly easy.
I don't know how to characterize a 50% or greater chance of failing at...
Sun Knight, it seems to me that what you're saying is:
"I find it fun to suck for the first three to five hours of game time, and also fun to risk several more hours of not actually playing the game because my character is dead. Why won't 4e cater to my style of fun?"
The answer is, 4e is not...
Umm, maybe because we're adults now? When I was playing 1E back in grade school, it was fine to have one kid be "in ultimate control" because we were freakin' nine years old, and used to people telling us what to do. Not to mention that the rules were so random and arbitrary that you needed an...
WotC is as relevant to my gaming group as oxygen is to my breathing.
The only non-WotC items we use in our gaming group are Steel Squire spell templates and Chessex dice. Everything else is WotC-produced.
I don't expect this will change for the foreseeable future.
Now must be an awesome time to work in the WotC marketing department. You're guaranteed that from now until the REAL announcement of 4e, every single press conference, no matter how trivial, will be well attended.