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Ferrousbones's latest activity
F
Ferrousbones
reacted to
GarrettKP's post
in the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
with
Like
.
I just thought about this, but based on the preview article, the two spells that can be circle cast for greater effect both require the...
Oct 18, 2025
F
Ferrousbones
replied to the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
.
Looking at the spells with (optionally) consumed components: Ceremony Revivify Awaken Create Spelljamming Helm (from the 2014...
Oct 18, 2025
F
Ferrousbones
reacted to
Henadic Theologian's post
in the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
with
Like
.
To support a Circle Magic Spell you need to have spell slots so Familiars don't have those (although perhaps there will be a feat or...
Oct 18, 2025
F
Ferrousbones
replied to the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
.
Assuming that Expand can increase the number of targets. Otherwise, this wouldn't work, since Sending isn't an AOE spell.
Oct 18, 2025
F
Ferrousbones
replied to the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
.
Looking at that list of effects, some spells become very interesting (mostly not combat related in this list): Detect Magic - Expand...
Oct 18, 2025
F
Ferrousbones
reacted to
Kobold Stew's post
in the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
with
Like
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re: Prolong. I wonder if this is how they will introduce permanency to 5e (beyone what is possible for a small handful of spells...
Oct 18, 2025
F
Ferrousbones
reacted to
wizard71's post
in the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
with
Haha
.
This is desperately needed. Martials are so unbalanced no. Thank goodness WOTC seems to finally be waking up and putting some bite back...
Oct 18, 2025
F
Ferrousbones
reacted to
TiQuinn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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It’s because they introduced a new term that forced people to search for the context: Adventuring Day. Well what does that mean? It...
Oct 11, 2025
F
Ferrousbones
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 11, 2025
F
Ferrousbones
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The problem is, what do you do with magic weapons? After all, a major element of a martial character is the magical lumpy metal thing...
Sep 29, 2025
F
Ferrousbones
reacted to
Eubani's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Are you a card carrying member of the Spellcasters Supremacy Society? There is already a wide enough gap between casters and martials...
Sep 29, 2025
F
Ferrousbones
reacted to
GreyLord's post
in the thread
D&D General
Who is this made for (Not Beginners) - the New D&D Starter Set
with
Like
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I have both the Read Me First and the Play Guide. In the Read Me First all it says is It goes over the card items in the component...
Sep 25, 2025
F
Ferrousbones
reacted to
TaranTheWanderer's post
in the thread
D&D General
Who is this made for (Not Beginners) - the New D&D Starter Set
with
Like
.
I wouldn’t think it was a packing mistake. He bought 4 boxes. Presumably one or more of the boxes would have included everything.
Sep 25, 2025
F
Ferrousbones
reacted to
GreyLord's post
in the thread
D&D General
Who is this made for (Not Beginners) - the New D&D Starter Set
with
Like
.
This is...hands down, the worst Starter Set, Basic Set, or any other Set for those who never played an RPG before type of box...
Sep 25, 2025
F
Ferrousbones
reacted to
Composer99's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
with
Like
.
The logic of spell point progression is the base cost of 2 for a 1st-level spell, then a 1-point increase per spell level, except at...
Sep 19, 2025
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