Not only just being able to enjoy it again and again, but finding new things about it to enjoy that you never realized were there until you came back to it.
Me: Maybe I should stop asking for horrific abominations.
Also me: A being resembling a towering walking storm cloud. When lightning flashes within it, images of faces and battles appear inside the cloud.
Thinking about this, given how Outsiders tend to be promoted there’s probably a good deal of Peter Principle going on in the Outer Planes. So a patron could be someone who was really good at their old job but not so much their current one.
How it defined “pulp adventure” and “noir intrigue” did not really grab me as main themes to build a campaign around. And I have to agree it’s clearly meant for lower levels, a game with a shallower advancement curve would be more fitting for the setting.
Last time I started at level 2 to balance the awkwardness of different classes subclasses coming online at different levels and wanting some major plot points to happen while the PCs were still still somewhere in the same ballpark as the rest of the world. If I did 5.5 I’d probably start it at...
With D&D often feeling like even magic and gods are brute facts that only exist because of magical particles bumping into each other, alignment gives some sense of a telos beyond all this multiversal mess. Not saying it does a good job of it, but it does a job.
I also don’t think moral...
On the house elf thing, there’s two parts to it. House elves do tend to enjoy housekeeping, but they’re magically bound to stay at one house even if that means having to work for people who hurt them. The seemingly obvious solution is to undo the binding so the elves can keep house for whoever...
Out of universe, humans are most common because most of them time not having them be would increase the word count without actually increasing the content. If a character is 99% the same if they’re a human, why make them something else?
In my setting humans are the baseline and most of the...
Probably devils, because I don’t think I can act them as being so smoothly manipulative, convincing, and superficially charming that it overcomes the fact that they’re covered in scales, spikes, horns, and constantly on fire.
So far I’ve only given the SRD a skim, but the concept of stating up an environment much like an enemy stuck out to me. It actually makes Daggerheart a contender for one campaign idea revolving around lifting regional curses.