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FitzTheRuke's latest activity
FitzTheRuke
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
FitzTheRuke
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Attrition model takes time IRL. 6-8 encounters may be 3 or 4 sessions. And after 1-3 weeks between sessions people tend to forget...
Oct 9, 2025
FitzTheRuke
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, that’s subjective, but “I don’t like the way this system is designed to work” is a very different complaint than “this system...
Oct 9, 2025
FitzTheRuke
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No, this is bad design. Why wouldn't you need combat to be balanced? That doesn't make any sense. How many of the fights in LotR were...
Oct 9, 2025
FitzTheRuke
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Making the math serve the narrative, nice.
Oct 9, 2025
FitzTheRuke
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 9, 2025
FitzTheRuke
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 9, 2025
FitzTheRuke
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Mearls. "It's quite likely that a semi-optimized party can vaporize boss monsters in a round or even less." LOL. Referees been saying...
Oct 9, 2025
FitzTheRuke
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The next obvious question is: would 5E be as wildly popular if the majority of referees got this right? That is to say, if 5E wasn't...
Oct 9, 2025
FitzTheRuke
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 9, 2025
FitzTheRuke
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And it does work really well when that rhythm is followed, in my experience. And it works fine when it is not followed, it just makes...
Oct 9, 2025
FitzTheRuke
reacted to
aco175's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
.
I made a bunch of camping gear that was was quasi magical but could be bought rather cheaply (for PCs spending coin). Things such as...
Oct 9, 2025
FitzTheRuke
reacted to
Matrix Sorcica's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
.
I would look into Level Up's magic item pricing and Tales of the Valiant's as well. Eventyr Games also do great item pricing. I like...
Oct 9, 2025
FitzTheRuke
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Like
.
As for the Warlord, my idea to not cause the Warlord to be a battlemap slog or a turn interuptor is to have a Command aura. Those in...
Oct 9, 2025
FitzTheRuke
reacted to
Horwath's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
.
1st to keep bounded accuracy, I would consider changing +X+X attack/damage on weapon to +Xd6 damage. +X armor can be 2X damage...
Oct 9, 2025
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