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FitzTheRuke's latest activity
FitzTheRuke
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sure but that was my point. That one tweak had a massive impact on the experience of the game went for different groups.
Oct 12, 2025
FitzTheRuke
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per...
Oct 12, 2025
FitzTheRuke
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It depends on what the meaning needs to be. If your goal is for each combat to have "meaning" in terms of challenging the party....well...
Oct 12, 2025
FitzTheRuke
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I will quote myself from earlier in this thread. "In a nutshell, the dnd encounter model is backwards. The model should assume that...
Oct 12, 2025
FitzTheRuke
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep, cause 4e was designed excellently. Just presented in a way that turned a lot of players off.
Oct 12, 2025
FitzTheRuke
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I prefer the RP part too personally. But technically the G is just as important.
Oct 12, 2025
FitzTheRuke
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can have social contract and conventions to avoid such things, but I generally feel it is awkward and bad design if the system...
Oct 12, 2025
FitzTheRuke
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Heh heh... well, * I * think someone who is more concerned with just "winning" combat encounters in an RPG than they are the stories and...
Oct 12, 2025
FitzTheRuke
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't see this as the problem that you do. A table can enact story cohesion, social fun and narrative pacing, while ignoring player...
Oct 12, 2025
FitzTheRuke
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think you've got some definite good points here. It's hard to keep the Boss Monster from going down like a chump if the PCs have the...
Oct 12, 2025
FitzTheRuke
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Haha
.
DCC Carousing tables really liven up a game! There's one for most of the classes, I'll post the generic/warrior one here: Obviously...
Oct 12, 2025
FitzTheRuke
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
.
That level 5-8 discrepancy from the pattern is weird.
Oct 12, 2025
FitzTheRuke
replied to the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
.
I apologize to anyone following along that this project isn't going to move more quickly - I'm pretty busy, and I'm still mostly...
Oct 11, 2025
FitzTheRuke
reacted to
AustinHolm's post
in the thread
IRON DM 2025 Tournament Thread
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So Real It Burns An Adventure for MOTHERSHIP CW: Murder, Sexuality, Mind Control , Substance Abuse, Fire, Goo Ingredients: Flaming...
Oct 11, 2025
FitzTheRuke
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
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Hussar's group follows the roll for HP if you use a bonus action to quaff a potion, max healing if you spend a full action on it. I've...
Oct 11, 2025
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