Well as a GM its watching my players come up with detailed plans that quickly are totally forgotten as Leroy Jenkins blows the whole thing apart. Its the interaction at the table, much less the rules unless they get in the way of that.
For me no. I burned out on games like 3/3.5e over games dragging to a halt as players scoured their character sheets trying to make sure they weren't forgetting one of the many feats that gave them a special modifier, etc. The game at my table became a slog as players spent so much time...
I always tried to make the non combat stuff as much a part of it as the combat. lots of traps, lots of situations based around logic and puzzles to challenge the players, resource management and logistics. Having to make decisions on how and when to engage any foes very important by making the...
This has happened in other industries where companies selling legal items were "debanked" or cut off from credit card processing. Kind of surprised to see it hit this niche corner.
D&D prepaints have always been mediocre at best. I quit buying them due to price, quality, and scale. I kind of wish Reaper, Otherworld, etc were still at that more classic 25-28mm size but most stuff today is a bit larger and those end up looking out of place. I've got a few hundred and...
Yep. D&D has changed quite a bit from what I want in a RPG over the past few editions. So I just don't buy it and don't play it. That is fine with me. Though it is strange to not have the actual D&D game be part of my hobby for all intents and purposes beyond old edition stuff that I port...
I just got Shadowdark so just going off a read I'd probably add in critical hits from DCC, and maybe Spellburn. Its got potential shenanigans on a failed spell roll which I like as I'm a bit tired of the traditional D&D spell mechanics.
Yeah. I'm not sure how the guys I gamed with would go for the funnel. I did the funnel and enjoyed it, but you have to approach it with the right frame of mind. Not get goofy because 2 of your 4 PC just got smashed flat.
So compared to OSE, how would those who have played this rate Dragonslayer? It looks cool, and well laid out in reviews, but does it do anything different other than having a Monk class and maybe some other classes? It still B/X at heart right? The big thing that would stop me from running...
I can't say that chicken was key to survival but I sure wasn't going to let go of it.
After looking over the Lanhkmar box, its well done. They do have some a different take on the magic but its still got some randomness to it, just not mercurial. No clerics, no demi humans, I think that is...