Recent content by Flexor the Mighty!

  1. Flexor the Mighty!

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yep. D&D has changed quite a bit from what I want in a RPG over the past few editions. So I just don't buy it and don't play it. That is fine with me. Though it is strange to not have the actual D&D game be part of my hobby for all intents and purposes beyond old edition stuff that I port...
  2. Flexor the Mighty!

    Shadowdark Western Reaches Stretch Goal: New Classes

    Yeah unless you are playing a slapstick or comical campaign it never really made any sense to me.
  3. Flexor the Mighty!

    What is/are your most recent TTRPG purchase(s)?

    Shadowdark Dragonslayer book+pdf DCC Lankhmar PDF bundle Will I ever run any of it? No idea.
  4. Flexor the Mighty!

    How would YOU change Shadowdark?

    I just got Shadowdark so just going off a read I'd probably add in critical hits from DCC, and maybe Spellburn. Its got potential shenanigans on a failed spell roll which I like as I'm a bit tired of the traditional D&D spell mechanics.
  5. Flexor the Mighty!

    OSR game with more dangerous magic

    Yeah. I'm not sure how the guys I gamed with would go for the funnel. I did the funnel and enjoyed it, but you have to approach it with the right frame of mind. Not get goofy because 2 of your 4 PC just got smashed flat.
  6. Flexor the Mighty!

    OSR Dragonslayer RPG truly delivers.

    So compared to OSE, how would those who have played this rate Dragonslayer? It looks cool, and well laid out in reviews, but does it do anything different other than having a Monk class and maybe some other classes? It still B/X at heart right? The big thing that would stop me from running...
  7. Flexor the Mighty!

    OSR game with more dangerous magic

    I can't say that chicken was key to survival but I sure wasn't going to let go of it. After looking over the Lanhkmar box, its well done. They do have some a different take on the magic but its still got some randomness to it, just not mercurial. No clerics, no demi humans, I think that is...
  8. Flexor the Mighty!

    OSR game with more dangerous magic

    I had also forgot how non rules light DCC is. Not that is a bad thing, but some of the elements I had forgot about in terms of class design. Though the magic system is cool. I had only played a single adventure, a funnel where my main survivor was a guy who went into the battle with a chicken...
  9. Flexor the Mighty!

    OSR game with more dangerous magic

    Well I ordered the Lankhmar boxed set just because I need to have it even if I never run it.
  10. Flexor the Mighty!

    OSR game with more dangerous magic

    Yeah I should have thought of that. Vance especially as that is the base of the classic D&D system.
  11. Flexor the Mighty!

    OSR game with more dangerous magic

    I'm leaning towards DCC. I'm wondering how good the Dying Earth and Lankhmar box sets are? I like my settings for 60-70's swords and sorcery than most of what I've seen in modern settings.
  12. Flexor the Mighty!

    D&D 5E Don't Throw 5e Away Because of Hasbro

    I suppose. But again, that is one element of the Hasbro machine I find distasteful, and they only stopped due to public outcry. I don't view them as a company I would like to support even if they put out a game I found entertaining, which they don't. Which is ultimately why I threw away...
  13. Flexor the Mighty!

    D&D 5E Don't Throw 5e Away Because of Hasbro

    Between the OGL disaster, which sucks since I'm an OGL/OSR referee, and 5e itself I think we have the perfect storm that makes me mostly uninterested in what the official D&D game is doing these days. Which in one sense is kind of a bummer but its been that way since 4e so I'm used to it. And...
  14. Flexor the Mighty!

    OSR game with more dangerous magic

    That is one option but I'm lazy. If I could find a simple way to bolt WHFRP 2e magic system on OSE I'd do it I think. I could come up with a casting number for every spell and just convert it, but I'm looking for various options. Of which I've gotten a few in this thread so thanks everyone.
  15. Flexor the Mighty!

    OSR game with more dangerous magic

    Its interesting. I think what I really want is more powerful spells have a greater chance to go nuts.
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