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Flying Toaster's latest activity
Flying Toaster
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I mean, of course there are sandboxes where this is not really a problem at all, but there is a broad spectrum between sandbox and...
Today at 2:40 AM
Flying Toaster
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
The presence of tracks, whether visible or invisible, does not a railroad make. Neither does adding one-off bottlenecks (like a...
Yesterday at 11:59 PM
Flying Toaster
reacted to
TheSword's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It’s a tangent and not related to the OP but I can’t agree with you here. There is a huge difference between the - as you say - popular...
Yesterday at 3:56 PM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
If the GM establishes nothing, then it's a rowboat world and none of their choices matter because there is nothing to do and no...
Yesterday at 3:16 PM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I don't see how or why you would claim that. And I understand where you got that idea even less. Right. That's what makes it heavy...
Yesterday at 2:45 PM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I not only have GM fiat at the heart of my definition, but since I don't really judge railroading on the basis of "good/bad", my...
Yesterday at 2:29 PM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yes, but perhaps potentially very minor. A lot of railroading for me depends on the why of what you are doing. To me the real issue...
Yesterday at 2:27 PM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That's really about the limit of when you can make play be character driven rather than party driven. I fully agree with one player and...
Yesterday at 1:53 PM
Flying Toaster
reacted to
Whizbang Dustyboots's post
in the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
with
Like
.
Giving us Garfield Minus Garfield, but for Vecna, is probably the best way to do Vecna content. Strongly endorse.
Yesterday at 11:29 AM
Flying Toaster
reacted to
Umbran's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
You know, I have issues with this being only two states, and only one party gets any input on what state you are in. RPGs are...
Yesterday at 11:09 AM
Flying Toaster
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Haha
.
General Update: Since I gave them their forks back to leave the feywild any time they want, they have decided to stay and doo the...
Yesterday at 11:03 AM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I should note that with this group when I did a Session Minus One with them, I gave them a questionnaire about their gaming preferences...
Yesterday at 10:54 AM
Flying Toaster
reacted to
Fenris-77's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
There might be nuance (there's always nuance). But this isn't that nuance. Look, this is probably a silly thing for us to argue about...
Yesterday at 10:46 AM
Flying Toaster
reacted to
Crimson Longinus's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yeah, in any game that requires prep these sort of limitations always exist to some degree. And it is fine. Like if in the case of your...
Yesterday at 10:31 AM
Flying Toaster
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It means that applying techniques like small world, obdurium walls, false choices, or Schrodinger's maps can be justified if the GM is...
Yesterday at 10:27 AM
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