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Flying Toaster's latest activity
Flying Toaster
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Or, as an alternative, give the fighter more options in combat. Instead of Attack, Attack, Attack, why not give the fighter... special...
Sep 29, 2025
Flying Toaster
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can...
Sep 29, 2025
Flying Toaster
replied to the thread
Will the complexity pendulum swing back?
.
When I played SFB the guy who hosted (because he owned all of the stuff) had at least three house rules designed to reduce complexity...
Sep 29, 2025
Flying Toaster
reacted to
MGibster's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I'm thinking the same is true of a complicated board game like Star Fleet Battles. The basic SFB game has about 400 pages of rules at...
Sep 29, 2025
Flying Toaster
reacted to
Whizbang Dustyboots's post
in the thread
What do you do with a character when a player bails forever?
with
Like
.
Sep 29, 2025
Flying Toaster
replied to the thread
D&D General
Weapons should break left and right
.
If I am playing a spellcaster or martial artist, spell slots and ki points represent daily powers my character can use. Keeping track...
Sep 29, 2025
Flying Toaster
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think everyone who played any vudeo game with breakable weapons disagrees. There is nothing about dnd and fantasy that is evoked by...
Sep 29, 2025
Flying Toaster
reacted to
Jacob Lewis's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
The way I see it, we’re not looking at a pendulum swing so much as a branching. The industry didn’t collectively move toward...
Sep 29, 2025
Flying Toaster
reacted to
Umbran's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
It think you seem to be defining "the industry" as everything other than D&D, which is still actually most of the market, and is/has...
Sep 29, 2025
Flying Toaster
reacted to
John Dallman's post
in the thread
Will the complexity pendulum swing back?
with
Like
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I see two problems with that idea: Gamers will resist needing a VTT, provided by some third party, to play. When a company changes its...
Sep 29, 2025
Flying Toaster
reacted to
Deset Gled's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I kinda hope crunch comes back. I like more complex games. I'm a 3.Xe fan. My personal projection, though, is that we'll eventually see...
Sep 29, 2025
Flying Toaster
replied to the thread
D&D General
Weapons should break left and right
.
Some DMs have their own spell fumble systems, but it is hard to generalize about those since they are home brew. Some OSR games...
Sep 29, 2025
Flying Toaster
reacted to
Edgar Ironpelt's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I guess mileage varies. I've seen enough examples of elaborate and crippling spell-fumble systems over the years to disabuse me of the...
Sep 28, 2025
Flying Toaster
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There are some players that will be unhappy if they aren't always getting what they want but in my experience it's primarily an issue...
Sep 28, 2025
Flying Toaster
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think it's probably better to have weapon vs. armor type differences or just give weapons different bonuses/penalties in different...
Sep 28, 2025
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