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Flying Toaster's latest activity
Flying Toaster
reacted to
Gorgon Zee's post
in the thread
Why I Hate Skills
with
Like
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It's a very gamist way of playing, which is fine for many people. But it often feels like an artificial constraint imposed by the game...
Mar 19, 2026
Flying Toaster
reacted to
Pedantic's post
in the thread
Why I Hate Skills
with
Like
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I mean, a super easy example is 3 branching paths that converge to a place you want to go. Say, a weather-beaten cliff mid storm, maybe...
Mar 19, 2026
Flying Toaster
reacted to
Pedantic's post
in the thread
Why I Hate Skills
with
Like
.
Feels like this is fundamentally about skill design, not adventure design. You want the skills to point to abilities players want to use...
Mar 19, 2026
Flying Toaster
reacted to
Reynard's post
in the thread
Why I Hate Skills
with
Like
.
I don't believe those things are mutually exclusive. You can certainly designs systems where the players have to come up with clever...
Mar 17, 2026
Flying Toaster
reacted to
Dannyalcatraz's post
in the thread
Firefly Revival Confirmed
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Haha
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Mar 16, 2026
Flying Toaster
reacted to
bsss's post
in the thread
Why I Hate Skills
with
Like
.
It takes caring about maps (which can be a big ask depending on the overall shape of the game), but my favorite iteration of this is "we...
Mar 16, 2026
Flying Toaster
replied to the thread
Why I Hate Skills
.
Discussions about skill systems often lead to debates about player skill vs. character skill, but they also raise questions about what...
Mar 16, 2026
Flying Toaster
reacted to
TwoSix's post
in the thread
Why I Hate Skills
with
Like
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I mean, I have a lot more sympathy for the argument of “passive noticing skills are bad” than “all skills are bad”.
Mar 16, 2026
Flying Toaster
reacted to
Micah Sweet's post
in the thread
Why I Hate Skills
with
Like
.
The problem with that of course is that it really stretches setting logic to have a significant consequence every time someone attempts...
Mar 16, 2026
Flying Toaster
reacted to
prabe's post
in the thread
Why I Hate Skills
with
Like
.
It seems as though it should be possible to make a character who notices things, or who knows things. As a GM I actually prefer having...
Mar 16, 2026
Flying Toaster
reacted to
Micah Sweet's post
in the thread
Why I Hate Skills
with
Like
.
How would you prefer to model a character that's supposed to know more than other characters? Just give them more information directly...
Mar 16, 2026
Flying Toaster
reacted to
GrimCo's post
in the thread
Why I Hate Skills
with
Like
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@Bill Zebub Don't take this the wrong way, it's not attack or anything like that. But from this, and posts on other topics, i get the...
Mar 16, 2026
Flying Toaster
reacted to
Umbran's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Is that an issue of damage, or an issue that when asked to describe something, the default is to go with that which is outwardly visible?
Mar 14, 2026
Flying Toaster
reacted to
Umbran's post
in the thread
Let's Talk About Metacurrency
with
Haha
.
Ah. I already play a lot of that game. The GM is a PITA and won't let us do anything cool. The 1:1 scale map they made of the game...
Mar 14, 2026
Flying Toaster
reacted to
Crimson Longinus's post
in the thread
Let's Talk About Metacurrency
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I’d assume that in a fantasy world things like luck and fate can be real forces as well, especially if we have mechanics that represent...
Mar 14, 2026
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