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Recent content by Foxwarrior

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    How to design a game where players don't seek to min-max

    I think this might be a large part of your problem here. You say that it's important to have a decent Resolve, but you haven't yet put them in situations where it would have mattered? I too would not invest many character building resources into defenses against things that haven't occurred when...
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    Hundredfold

    Yeah, I've heard a fair number of people observe that there's very little point to that.
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    Hundredfold

    That's actually a pretty good example. For a Gilmore Girls social RPG (I'll guess wildly based on a position of no actual knowledge about the show), there are a couple of results that are interesting and appropriate: Luke is stunned for a bit, people laugh at him, and then he walks it off (but...
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    Hundredfold

    How did you manage to keep your enthusiasm for the project going for so long if your friends didn't support you? What about using a tree setup, but with a few blanks at each level for putting in moved or custom skills? Well, Perception doesn't seem to exist any more, but maybe you renamed it...
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    Hundredfold

    Why do you refer to a meter as a "unit"? That seems confusing for no reason. The thing where DMs can change the scale doesn't really make sense as a justification, because there's no particular need for humans to suddenly be 10 feet tall or whatever. It would also be nice to have some links to...
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    Is "Standard Action" Copyrighted?

    I'm pretty sure it can't be, but I recently met some game designers who were making a 4e-like RPG, and they replaced all the 4e terms for things with other words they made up, out of fear of litigation. For the purpose of this discussion, assume that the game isn't licensed under the OGL; the...
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    What's the best part of an RPG to sell?

    The poll is the question, the post just serves to explain which option I hope it isn't.
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    What's the best part of an RPG to sell?

    In my experience, it's better if every player has free and open access to the rulebook. Things get very awkward if people are passing a singular copy of the book around the table, especially but not only during character creation. Do people really shell out hard cash for copies of the book when...
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    Implementation and balance of ranged weapons

    If you take your inspirations from further away, you seem more creative.
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    Implementation and balance of ranged weapons

    Remember, Halo has fairly rapid long-ranged kills, but the "smash enemy in face with gun" button is still important. Striking a perfect balance is actually quite easy, because so many different balances in the range are fun.
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    Free Will and Story

    Is making life easier for the DM a bad thing somehow?
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    Balancing NPCs/Monsters in Modos

    "Lots of bickering" sounds like an accurate description. Plans for game sessions don't get ruined, they go awry. Players are supposed to make plans go awry every once in a while, that's what they're there for. That said, mandating that each villain must get some number of (preventable)...
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    Balancing NPCs/Monsters in Modos

    The wasted prep time problem can happen with players joining in the middle of a campaign, or starting above level 1, too. Well, it's hard to make a villain both uniformly powerful and interesting, but giving them weaknesses that are both obvious and easily exploited isn't exciting either. I...
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    Balancing NPCs/Monsters in Modos

    No regeneration? When I think of the Tarrasque, I think "Unkillable creature that regenerates", and all the other attributes are secondary. Sorry for not specifying that earlier. It's true that monsters are thrown together without as much knowledge of how a given monster can be improved, but...
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    Balancing NPCs/Monsters in Modos

    Well, a balanced monster should be easy to do by simply following character creation guidelines, if your game has balanced characters as a goal at all. More importantly, can you make the Tarrasque in your game?
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