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FrogReaver's latest activity
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
Here in the real world 5e already has 1 save per ability score. Here in the real world 5e doesn't have balanced ability scores...
May 22, 2025
FrogReaver
reacted to
Minigiant's post
in the thread
D&D (2024)
Is it possible to balance the six abilities?
with
Like
.
No. It's a major issue. The entire basis behind making every ability score balanced by tying them to defenses requires you to make...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
That's simply not true. Currently in 5e all the attributes do provide a specific saving throw defense. The game already is doing what...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
And even then, once you have sufficient hp/defenses to last a few direct damage hits then whatever best defends against status effects...
May 22, 2025
FrogReaver
reacted to
Minigiant's post
in the thread
D&D (2024)
Is it possible to balance the six abilities?
with
Like
.
The truth of the matter is that if you really want to balance the five abilities scores in this heavily combat-based game you have only...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Ranged Builds Thread
.
Yea. At level 11 I think he can outdamage the Battlemaster, at least on paper. Provided he doesn't run into having to move hex too...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
My actual critique was that it was 'too granular.' Of course you need some granularity for customization, but there is such a thing as...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
Yes. Maybe, maybe not. Depends on where you as designer set that baseline to be. Sorry I didn't design a full playable and fun game...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
Yea, but it doesn't even have to be that drastic. Just changing the set of encounters can change the balance. Adding in more ways to...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Hunter's Mark, Hex, and the illusive balance
.
Here's my simple warlock solution. Invocation with appropriate level requirement (maybe 5 or 7?). You can now cast hex without...
May 22, 2025
FrogReaver
reacted to
Mirrorrorrim's post
in the thread
D&D (2024)
Hunter's Mark, Hex, and the illusive balance
with
Like
.
Hunter's Mark with Concentration is fine, power-wise. The complaint is that people want to be able to benefit from Hunter's Mark while...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Is it possible to balance the six abilities?
.
The problem is with asymmetry itself. Asymmetrical systems can only be balanced under very specific circumstances. Any deviation...
May 22, 2025
FrogReaver
replied to the thread
D&D (2024)
Illusion Magic in 2024
.
It's not clear to me why you think one cannot attack an illusion.
May 22, 2025
FrogReaver
reacted to
jgsugden's post
in the thread
D&D (2024)
Illusion Magic in 2024
with
Like
.
You make a few assumptions that underlie your assertions relating to this limited subset of illusions. Here are some challenges to...
May 22, 2025
FrogReaver
reacted to
Shiroiken's post
in the thread
D&D (2024)
Illusion Magic in 2024
with
Like
.
As someone about to DM a campaign with an illusionist PC, I've been thinking a lot about how to manage illusions. My general view has...
May 22, 2025
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