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FrogReaver's latest activity
FrogReaver
reacted to
Gimby's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
The argument may well be because the rules are silent on how to construct a "hit table" of this sort (this kind of thing is, ironically...
Jul 17, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Here we are back to the context problem that was the entire point of my post. Are we talking about floating devices, or are we talking...
Jul 17, 2025
FrogReaver
reacted to
clearstream's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
You claimed that play would inevitably be overtaken by "narrativium". I may have spotted the cause of the gap between our analyses...
Jul 17, 2025
FrogReaver
reacted to
clearstream's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
It's a good question. Under the cognitive models framework, the rejection of W' itself (rather than a fact in W') as "unrealistic" must...
Jul 17, 2025
FrogReaver
reacted to
Faolyn's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Jul 17, 2025
FrogReaver
reacted to
Lanefan's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Haha
.
"Poor helpless kitten" my arse - that thing's the most dangerous monster in the room, if not the whole dungeon! :)
Jul 17, 2025
FrogReaver
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I'm speaking specifically about D&D there. I have no idea what went into Runequest or what level of simulation it achieves. Further...
Jul 17, 2025
FrogReaver
reacted to
JonDeNor's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
The generic name is Heroic Resource. Not very inventive, but it's descriptive. Each class has their own name for flavor. Colville are...
Jul 16, 2025
FrogReaver
reacted to
MGibster's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I voted a reluctant no. The idea is sound, but the execution is lacking. Combat in D&D takes too long as it is and adding yet another...
Jul 16, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I treat stories and games as different animals. For stories, the point is that in context the events could happen, not that they're...
Jul 16, 2025
FrogReaver
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
I’ve got a love hate relationship with them. Tactically they are fun, but I dislike them being tied to a particular weapon type.
Jul 15, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
You avoid abstractions when it can be practically done. My goodness, this is just the 100% realism straw man all over again. No...
Jul 15, 2025
FrogReaver
reacted to
clearstream's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
(Emphasis mine.) Do you mean that the game system must not only produce results consistent with the imagined world, but must do so in a...
Jul 15, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I would cut the quote here, as this is the argument I think is strong in the post (the rest seem to be rehashing things already picked...
Jul 15, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Do you think that situation is likely to occur in an actual game run by a GM?
Jul 15, 2025
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