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FrogReaver's latest activity
FrogReaver
reacted to
AlViking's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
This tangent was taken from discussions of fail forward techniques. There's nothing wrong with those techniques (even if I don't really...
Jul 28, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
"Every time a player sneezes (trigger), the torches to go out (result) as the god of fire briefly feints (information of how the result...
Jul 28, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Exactly. You so you see the danger of using imprecise language? I was using the word "seed" in the other extreme interpretation, I guess...
Jul 28, 2025
FrogReaver
reacted to
Muh's post
in the thread
Itch.io is shadowbanning or deleting NSFW and LGBTQ content
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Like
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People should be free to make that type of game. I'm not interested in playing it. It's not a game for me. People should be free to...
Jul 28, 2025
FrogReaver
reacted to
Faolyn's post
in the thread
Itch.io is shadowbanning or deleting NSFW and LGBTQ content
with
Like
.
I think being unaware is probably more common than buying into mainstream media lies. Like, I'm not big into anime, and what I do watch...
Jul 28, 2025
FrogReaver
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Exactly. From a simulationist perspective a roll isn’t simply to establish whatever new fiction the player/dm desires (within...
Jul 28, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Problem with the runes example was not that it was made up on the spot. If the GM had decided on the spot before any roll was made what...
Jul 28, 2025
FrogReaver
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Ask the Oracle is generally used as a tool to support the simulation. The questions are assumed to be limited to what could be...
Jul 28, 2025
FrogReaver
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I think you're mistaken here. I remember plenty of modifiers for physical skills based on situation at least.
Jul 28, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
How I approach this, which seems to be common, is that I setup the local situation pertinent for the characters, and then do not...
Jul 28, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
That means it is set by the task! In GURPS you modify the skill by the difficulty of the task. Same than in RQ. This is calculating the...
Jul 28, 2025
FrogReaver
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Eh. Whether you apply difficulty directly or by modifying a roll is basically irrelevant; the probabilities are and whether the...
Jul 28, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I mean, the mechanics you use do not simulate that, or if they do, they're constructed in such an illogical manner that it is utterly...
Jul 28, 2025
FrogReaver
reacted to
Pedantic's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
As always I dread to discuss immersion, but this whole thing feels like a diversion from arguing that player and character decision...
Jul 28, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Given that it seems pretty safe assumption that no one thinks that mechanics are concretely part of the fiction so that the characters...
Jul 28, 2025
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