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FrogReaver's latest activity
FrogReaver
reacted to
thefutilist's post
in the thread
Alternatives to map-and-key
with
Like
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The above is very close to the standard Narrativist model for situational play but I want to emphasises a few things. One big...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
In the very first line of your OP you go much further than identifying a fairly well known method, you say most play defaults on an...
Aug 11, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
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Like
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Given that you said you meant literal map and key, whole tread is rather weird, given that most roleplaying do not involve such. Instead...
Aug 11, 2025
FrogReaver
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
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Right--and the skill challenge mechanic is broken (for certain preferences) because it decouples resolution from the fiction...
Aug 11, 2025
FrogReaver
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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But look at my sneak past the defenses response, above. Where are the choices? I mean, yes, the players could choose very differently...
Aug 11, 2025
FrogReaver
reacted to
Piperken's post
in the thread
Alternatives to map-and-key
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Thoughtfully considering everyone's comments. Regarding the arbitrariness of clocks: The table was introduced to their 1st countdown...
Aug 10, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
Alternatives to map-and-key
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This isn't an objective discussion. Map and key is not objectively inferior to not map and key.
Aug 10, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
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It is not "hidden" it is just unknown to all participants, as we do not yet know what sort of actions the characters might take and how...
Aug 10, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
It is from the DMG1. The challenges have set of primary skills, and there is no indication that the GM should prevent the players from...
Aug 10, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
I guess my interest here is that my play often gets described as map and key and while I can’t say it’s devoid of maps and keys they are...
Aug 10, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
The notion that there is some finish line and progress bar eludes me. The constraints on the DMs narration are the fiction, including...
Aug 10, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
But the player knows that it is a skill challenge, and if athletics is their best skill they will probably want to roll it six times...
Aug 9, 2025
FrogReaver
reacted to
Pedantic's post
in the thread
Alternatives to map-and-key
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Like
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You have to assume the point of the mechanic is not to try and succeed at the challenge. The goal is to see what happens as a result of...
Aug 9, 2025
FrogReaver
reacted to
Thondor's post
in the thread
Alternatives to map-and-key
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Like
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Because that's what narrativist mechanics do. They let player's directly manipulate the story in a way that only the GM normally can...
Aug 9, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
So I am not quite sure how literally I should understand "the map and key" in the OP. Because I don't think that this is literally how...
Aug 9, 2025
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