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FrogReaver's latest activity
FrogReaver
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
I want to hone in on this element for a moment. I think part of the tragic element of ADEU was the fact that essentially, each power...
Oct 12, 2025
FrogReaver
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Disagree. The mechanics are bad specifically because they weren't designed to take the 5 minute adventuring day into account. Wise...
Oct 12, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Forgive me if you made this clear earlier, but are you mainly looking for a revision that's just a lot more like 4e? I would not be in...
Oct 12, 2025
FrogReaver
reacted to
Paul Farquhar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Nether of those are the correct reasons. 1) common sense aversion to a death spiral. No one goes into danger when they are exhausted -...
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don't think you can really talk about 1 without the other. As an example, a class twice as strong as another will always need...
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I lost all interest at the big bold 4e got it right. 4e wasn’t actually balanced. Twin Strike and Frost cheese anyone? That said most...
Oct 12, 2025
FrogReaver
reacted to
Cergorach's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Honestly, I think your premise of "It's a mechanical issue we can fix!" is a flawed one. It's a people issue, not a mechanical issue...
Oct 12, 2025
FrogReaver
replied to the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
.
Probably the same as in 5e. Though internet wasn’t as widespread then so maybe to less effect.
Oct 11, 2025
FrogReaver
replied to the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
.
3e had worse optimization cases than 5e.
Oct 11, 2025
FrogReaver
replied to the thread
ChatGPT lies then gaslights reporter with fake transcript
.
1. There’s a limit to the amount of data we have. We will hit that boundary. 2. A models accuracy cannot be more than 100%. As you...
Oct 11, 2025
FrogReaver
reacted to
Deset Gled's post
in the thread
ChatGPT lies then gaslights reporter with fake transcript
with
Like
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This seems like as good of a point as any go back to a critical disconnect about most of these AI threads. When people talk about AI on...
Oct 11, 2025
FrogReaver
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
Good? Well... There is MegaMek which runs on java (I know its the 21st century). Its dated, has no sound, but its a complete VTT of the...
Oct 11, 2025
FrogReaver
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I imagine its because for most people the energy required to move to and learn a new system and find other participants also willing to...
Oct 11, 2025
FrogReaver
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What you are talking about is what I consider to be D&D's greatest strength. D&D will never be great at any playstyle, but with no...
Oct 11, 2025
FrogReaver
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'll give you one potential perspective and possible reason why this phenomenon could occur: Because at the end of the day...
Oct 11, 2025
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