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FrogReaver's latest activity
FrogReaver
reacted to
prabe's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
I did something not included in your list--it's the system I've been using in the 5e/ToV games I've been running for years. Pick your...
Dec 20, 2025
FrogReaver
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
The question is whether that’s the exception or the rule. Cherry picking a few enemies doesn’t validate your point. Perhaps almost all...
Dec 18, 2025
FrogReaver
replied to the thread
The "math" of RPGs
.
Dec 17, 2025
FrogReaver
replied to the thread
The "math" of RPGs
.
Considering I said happen more and not more often then I think this entire defense by distinction falls on its face.
Dec 17, 2025
FrogReaver
replied to the thread
Thread block
.
I’m curious. 1. Have you ever actually been harassed on here and 2. What exact behavior are you calling harrassement? My guess is we...
Dec 17, 2025
FrogReaver
replied to the thread
Thread block
.
That doesn’t make sense to me either. How can they harass you if you have them on ignore?
Dec 17, 2025
FrogReaver
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
2024 Class Rankings (from nat1gaming.com) for ppl who believe that stuff.
with
Like
.
I normally play fullcasters. I have lots of Fighter envy. Between survivability and DPR, the reciprocally envied "versatility" − which...
Dec 17, 2025
FrogReaver
reacted to
Ashrym's post
in the thread
D&D 5E (2024)
2024 Class Rankings (from nat1gaming.com) for ppl who believe that stuff.
with
Like
.
I think they really gave rogues the consideration they deserve. Part of their reasoning was bards exist so rogues skills become less...
Dec 17, 2025
FrogReaver
reacted to
Mistwell's post
in the thread
D&D 5E (2024)
2024 Class Rankings (from nat1gaming.com) for ppl who believe that stuff.
with
Like
.
Zealot and Beserker out-damage every other class fairly consistently for single-target damage, which is more of a focus of needed damage...
Dec 17, 2025
FrogReaver
reacted to
TwoSix's post
in the thread
The "math" of RPGs
with
Like
.
Yep. And crucially, people remember unexpected occurrences, not the expected ones. Everyone remembers the time the 0.1% chance of...
Dec 17, 2025
FrogReaver
reacted to
Mustrum_Ridcully's post
in the thread
The "math" of RPGs
with
Like
.
The more often you roll, the closer your average roll result is to the expected average. But it also makes it more likely that in some...
Dec 17, 2025
FrogReaver
reacted to
TwoSix's post
in the thread
The "math" of RPGs
with
Like
.
I mean, it's really difficult in a turn-based strategy game. All of those games are meant to prioritize making good opening moves...
Dec 16, 2025
FrogReaver
replied to the thread
The "math" of RPGs
.
That’s precisely how probability works. You are misapplying the average out concept here. If you have a 1% chance and have 10000 samples...
Dec 16, 2025
FrogReaver
reacted to
TaranTheWanderer's post
in the thread
The "math" of RPGs
with
Like
.
I disagree. Sometimes, in the first round, everyone does "their opening move" and sometimes the dice work against them. Monsters make...
Dec 16, 2025
FrogReaver
replied to the thread
The "math" of RPGs
.
Each encounter would be an independent sample of a small set of rolls… In short, increasing your number of samples make the phenomenon...
Dec 16, 2025
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