Yeah I'd thought THP's as armour for a homebrew class already, but the idea is clearly magical.
For mundane armour, it would break any immersion I had if it 'healed' every rest.
Also how does the system OP is proposing work with dextrous characters who can dodge attacks? Both that and armour...
See I view the idea as a half caster. The arcane/elemental equivalent of ranger and paladin.
This is part of the arcane gish identity problem. As every DnD edition has completely changed the name, narrative, and mechanics of the arcane gish class (often having multiple arcane gish classes in a...
I feel the only thing which can kill D&D is D&D (I think losing all their staff and replacing them with AI could do this)
I think Daggerheart will be extremely successful, but it's appealing to a slightly different (but overlapping) crowd compared to 5e. I think it might even overtake...
I feel that the wizard, fighter, and arcane gish all suffer the same problem, but the result is different for each due to their unique circumstances.
'Person who does magic' ends up just being other casters plus more, as people can't justify the 'person who does magic' being worse at magic than...
I'm pretty much always in the 'more classes please' group.
It's just that I don't understand how everyone can swear that warlord, psion, and swordmage should totally be subclasses, while the sorcerer is completely unique and deserves its spot in the PHB.
I see people bringing out how ranger...
What is sorcerer at this point? Metamagic? A feat nabbed from previous editions at the very last minute which previously all casters had, simply because the first playtest failed.
Bloodlines? Which happen to overlap pretty much completely with warlock patrons.
That's all it is. A wizard with...
I'd kind of thought along similar lines, but not quite the same. The 4e swordmage had an elemental leaning, so the subclasses could be based around creatures which also have elemental subtypes. Such as dragons, giants, genies, golems, and elementals.
Though I also think that the 'class story'...
The PF2e magus is an extremely well regarded class. The 1e version was a bit of a mess though.
What impresses me is that they've managed to keep a single name and identity for a dedicated arcane gish class for two editions in a row! DnD has never managed that.
'Swordmage' was the identity for a single edition. It's not been swordmage before or since.
Though out of all of the arcane gish attempts, it certainly had the most going for it both narratively and mechanically.
(This arcane gish talk is making me want to start another arcane gish thread)
Retiring from their job in game design, to pick up a hobby in game design, to go back into a new job in game design.
When you make your job your hobby, this is the result.
But this is massive news for Darrington Press. It shows that Daggerheart is definitely a game to take seriously.
The groups I play in are all open to minor homebrew and refluffing. It's just that certain classes or concepts in particular seem to stick pretty strongly in peoples heads.
One common change which we make, is permanently having a different damage type to what that ability or spell would usually...
I mean you could use that logic to say we just need one class, and fluff it however you want.
The flavour is a really important aspect. I've tried multiple times across multiple groups to reflavour a class or subclass entirely. It would last about a day before the DM and other players were...
The core concept and mechanics have always existed, but always in differing and scattered forms. Not only that, but they lack a narrative class story unlike every other class except fighter and wizard. The links to elves formed a potential hook, but one which wasn't sustainable long term due to...
It really didn't. First it was 'elf', then next edition it was spellsword or bladesinger. Then next edition is was eldritch knight, bladesinger, and duskblade. Then pathfinder decided it was magus (which they've kept for two editions running!). Then it was swordmage. Then it was back to eldritch...
The wizard spell list also has the issue of not meshing well with the gish playstyle. There is a good reason for the paladin and ranger not using the cleric and druid spell lists.
It's a real shame the arcane gish concept never managed to develop a class identity of its own.