Oh, I forgot. The large number of keywords with minor effects for weapons means that a dual-weapon wielding build could end up with having to recalculate a different bonus on the fly for each attack.
I feel like the original video made this point and was derided for being unrealistic.
I feel that you are being somewhat disingenuous here.
On the assumption that you are not, dave2008 has provided a partial list.
To complement it (while trying to avoid duplication), let me add:
3 types of bonus that do not stack;
Class feats with extremely circumstantial triggers...
I disagree. Puffin, the maker of the original video, first started D&D in 4th edition before moving on to 5th.
If your target market is only former 3.5 and Pathfinder players, then it makes sense to limit the comparison to those two systems. However, it seems to me that the 4th and especially...
I didn’t check out that video, but he did make a companion video providing the impressions of him and his players concerning 4e.
They all (including Puffin) complained at length about the system’s complexity, so he is pretty consistent with respect to his complaints of PF2.
I agree with you. And because I’m lazy, when a Scout takes Survivalist, if they already have Nature or Survival (and I would expect most have at least one), they get Expertise in Nature and Survivalist, and Proficiency in 1 or 2 other skils.
Very few rooms are “one-entrance one-exit”, and the monsters generally know the layout better than the players. Monsters can go around and ambush the players while the tank is jammed in the doorway.
Smaller rooms means monsters start 10’ away, not 30’ away.
Also remember, monsters can use...
I’m playing a conversion of an older adventure (3.5). One change that I’ve noticed compared to my homebrew is that a lot of combat takes place in very small rooms (10x10 or 20x20).
This makes sense, as even palaces and ruins (which may have the occasional larger room), are mostly made up of...
I think you are selling Hexblades somewhat short.
Yes, you are likely spending a lot of resources (invocations, slots, ASIs) to keep up your melee damage and survivability.
However, you also have options that other frontliners lack. Someone in this thread described a mission involving...
While not an exclusively PF2 problem, PF2 approach to balance does seem to exacerbate this issue.
In our game, the cleric of the deity of Crafting took the “Specialty Crafting (Armor)” feat. Doubtless he imagined bringing greater glory to his deity by crafting a splendid suit of armor. He was...