Recent content by FrozenNorth

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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think that framing the question in that manner is inherently adopting a “trad” framing of the question. Can the group of players (including the DM) agree that they want the DM to have broad powers in running the campaign? Absolutely! Can the group of players (including the DM) go a step...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Isn’t this just 1 thing? Isn’t a GM abusing the power and authority granted to him by the players ipso facto violating the social contract?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    One DM has a lot more power to make a game unpleasant than one player. Specific example, across several groups, I have players that cannot seem to retain how to play the game or how their character works. Slightly annoying, but they are friends and good people, and they come into their own on...
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    D&D 5E (2014) Character Creation- How to Apply Auction Techniques

    The examples you are drawing from: fantasy drafts and certain board games, are inherently competitive: if I choose Brett Favre, no one else can. I don’t think an auction makes sense in an inherently cooperative game. Why would players bid against each other? Let’s take the example of two...
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    Daggerheart General Thread [+]

    I disagree and I think you are conflating two separate elements. 5e (softly) encourages only rolling where there are stakes involved. But I think that generally, there is no equivalent in 5e to Experiences: this is something specific to my character that they are unquestionably good at. The...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Players, both good and mediocre, are pretty definitively restrained by both the written rules of D&D and the DM’s power within the game. They are of course, also bound by the social contract. Some posters seem to be arguing that the DM should only be bound by the social contract, despite the...
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    What do YOU plan on doing with Daggerheart?

    I’m not sure I agree with this. I think in a single 5e combat turn, you may be rolling more than once, while in DH you are pretty much limited to one roll. For instance, knowledge checks, stealth checks for rogues, multi-attacks on martial classes, etc.
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    What do YOU plan on doing with Daggerheart?

    I think this really emphasizes how important it is for GMs to spend Fear on actions that aren’t spotlighting an adversary or using adversary Fear moves (both in and out of combat). I have to admit that this is something I struggle with as well.
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    What do YOU plan on doing with Daggerheart?

    From the DM side, I like that Fear gives you a resource for which you have control over its use. If the PCs are rolling badly, you can “bank” it for the next combat.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Here’s a classic - a two-foot short sword injuring an 80-foot red dragon.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    People unable to wear armor unless trained in it, and such training not being trivially easy to obtain. Minimum strength requirements on heavy armor that prevent characters with average strength from wearing it.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Levelling, and specifically how high level characters can take on multiple low level characters at no risk. Levelling, and specifically, the quick pace through which a character can reach relatively high levels.
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    Daggerheart General Thread [+]

    It’s a less serious problem than 4e. The problem with 4e was that solos got one or two attacks against the PCs 4 or more. A DH solo gets attacks about 50% of the time, more if the GM spends fear. The problem is solos have much fewer HP than PCs, so they don’t last.
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    Daggerheart General Thread [+]

    Solos alone are good “speed bump” encounters where you are looking to burn some player resources before a more important fight. Also a good GM move on a failure that’s bad, but not too bad.
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    Daggerheart General Thread [+]

    How? Tag team takes up one player’s turn, not both players’. Plus, tag team increases the chance of succeeding with Hope, which denies the GM a turn.
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