Recent content by fruitbane

  1. F

    Non-Vancian or Modular magic systems

    Ah! A spear through my heart! I am, yet again, being told to go out and spend money! Maybe I will, we'll see. Until then I'll keep puttering away with what I have.
  2. F

    Non-Vancian or Modular magic systems

    I've read a little of those. I think what I'm looking more for is some OGL/free system something like True Sorcery or a superpowers construction system, only for spells. You know, 1 spell level for d6 fire damage, another 1 spell level for 50 ft range, that sort of thing. I've got some ideas in...
  3. F

    Non-Vancian or Modular magic systems

    Does anyone have any nice non-Vancian, or even better, modular house magic systems they use with D&D 3.x or older? I've been rolling some ideas around in my head but I'd also like to see what others have come up with. I'm thinking point based, where damage is 1 point per d6 of various types...
  4. F

    Campaigns in a nutshell. Adventures in a sentence.

    Sorry, I misunderstood the going insane part. My mistake. Also, since coral reefs expand slowly, if the reef is awakened long enough who knows what kind of structures it could erect?
  5. F

    Campaigns in a nutshell. Adventures in a sentence.

    One key problem is that coral colonies are, well, stuck. They can expand, slowly, but they can't really move themselves once they are established. Awakened or not they simply lack the physical means. As for what a coral intelligence might be like, Corey Doctorow has a story that addresses that...
  6. F

    Campaigns in a nutshell. Adventures in a sentence.

    Ah yes, the old 2E Monster Summoning (because PCs are monsters, too) trick, essentially. That can indeed be quite fun with the right trappings.
  7. F

    Campaigns in a nutshell. Adventures in a sentence.

    Inspired by Don Quixote and the earlier "PCs as ghosts" scenario, I present an idea for group hallucination/dream adventuring. PCs are ordinary characters with ordinary stats and abilities. They have dreamlike alter-egos which are themselves as adventurers or heroes. The party either suffers...
  8. F

    Campaigns in a nutshell. Adventures in a sentence.

    In the tradition of Moorcock's Corum books... Fantasy adventure for demihuman characters - no humans! Elves, Dwarves, Gnomes, Halflings, and the like have inhabited the world for millenium (may need to extend some racial age limits). Ages ago they exiled the foul, violent Orcs to the western...
  9. F

    Designing a 2e Retro-Clone

    I'd be wary of improving any of the classes much, particularly priests. Priests and clerics have always been the more ability/advantage laden class as a result of players often needing extra incentive to play a healer. The healer role is always so passive that priests and clerics are beefed up...
  10. F

    Sleeper RPG's

    If you've seen enough Gundam, those pilots hop out of their cockpits in the middle of battle all the time. It's not a good idea, but if you're clueless enough it makes sense. :)
  11. F

    Sleeper RPG's

    I love this game, too. I like it so much that I'm attempting to recreate the feel of it in a new game that should be completed by the end of the summer. Late Show is still for sale, but only in PDF and from a company that basically bought it from the authors and hasn't done anything with it but...
  12. F

    Designing a 2e Retro-Clone

    It seems I'm doomed to forever necropost, wherever I go. Has there been any further thought or activity on this particular project? I wouldn't mind getting involved over the summer if there is some central or organized approach to this. I have lots of great 2E books and materials and I'd love...
Top