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fuindordm's latest activity
fuindordm
reacted to
Plaguescarred's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
I would love to see a return of the Warlord! It was a 4E martial leader type class capable of healing!
Mar 19, 2026
fuindordm
reacted to
doctorbadwolf's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Oh, i forgot Id want to see the Fighter get legendary saves and actions. High level rogues can steal intangibles somehow. High...
Mar 19, 2026
fuindordm
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
Barbarian : already has rage which is unique and central to the class. Bard : see @Steampunkette 's recent redesign. Cleric : reduce...
Mar 17, 2026
fuindordm
replied to the thread
OSR
New Edition of HackMaster!!!
.
I had a blast reading the AD&D parody but never found players for it. Didn't see the point of any later editions, I'd rather play AD&D...
Mar 16, 2026
fuindordm
replied to the thread
AD&D 1E
Revised and Rebalanced Barbarian for 1e A&D
.
I see your point about the saving throws, but if we design the class so that it's always lower level than its peers, but give them...
Mar 16, 2026
fuindordm
replied to the thread
AD&D 1E
Revised and Rebalanced Barbarian for 1e A&D
.
Very interesting take on the shaman / witch doctor dual split class. I always liked that detail for humanoid tribes in the DMG. It's a...
Mar 16, 2026
fuindordm
replied to the thread
AD&D 1E
Redesigned and Rebalanced Assassin for 1e AD&D
.
Regarding armor: per the PH, assassins can only wear leather; UA adds studded leather, padded and elfin chain. I'm not sure if the 1e...
Mar 16, 2026
fuindordm
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
Give each primary spellcaster a nearly unique spell list, with no more than 10% of their spells potentially accessible by other classes...
Mar 16, 2026
fuindordm
replied to the thread
AD&D 1E
Redesigned and Rebalanced Assassin for 1e AD&D
.
I have never felt like the assassin has major issues but I haven't engaged with them dreply either. The assassinaton table is not...
Mar 16, 2026
fuindordm
reacted to
Lanefan's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Rangers: herb-finding and herb use become their own little subsystem. Rangers are by far the best at it, then maybe Druids, then...
Mar 16, 2026
fuindordm
replied to the thread
D&D General
Design issues with 5e
.
Wow, I wasn't expecting so much discussion from this thought exercise. I don't have the time or patience right now to collect citations...
Mar 14, 2026
fuindordm
reacted to
Warmaster Horus's post
in the thread
D&D 5E (2014)
5e D&D Poker
with
Like
.
I was thinking about running a high stakes card game (poker) in an upcoming D&D session and wanted to find a way to actually have the...
Mar 13, 2026
fuindordm
reacted to
GreyLord's post
in the thread
AD&D 1E
Redesigned and Rebalanced Thief for 1e AD&D
with
Like
.
It's how it was played in general when I was there (which most were not, even on these forums. I was only a teen at the time, and I'm...
Mar 11, 2026
fuindordm
reacted to
humble minion's post
in the thread
D&D General
Design issues with 5e
with
Haha
.
Bit of a sidetrack, but the labyrinth thing has always seemed ridiculous to me. Quick, think of a special ability that we can give to a...
Mar 10, 2026
fuindordm
posted the thread
D&D General
Design issues with 5e
in
*Dungeons & Dragons
.
I love 5e -- it has a lot going for it as a player and as a DM. But the other thread anticipating 6e got me thinking seriously about...
Mar 9, 2026
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