Also Eberron arguably has elven liches powered by positive energy (the Undying Court). I don't remember whether Keith Baker ever mapped them to a specific undead type, but Eberron also has positive energy mummies ("oathbound" IIRC).
You can behave as a morally good character in every...
If anyone here has never read Barry Hughart's books, however, go buy them RIGHT NOW. Bridge of Birds is magnificent, and the next two in the series just as good.
Sadly, he had terrible experiences with his publisher and stopped after the third book.
These aspects bothered me also. It implies that creating a soul jar / phylactery and destroying a soul are powers equivalent to a second level spell, since you can get this feat as early as 4th level. And I completely agree that destroying a soul should be high-level magic.
If the lich path...
This choice is always interesting in Session Zero and forgotten almost immediately.
Among the choices you listed, I think that as a player I'd prefer (c) because I like the style of play where I adapt the storytelling to the rolls. A fighter with high Str but low Dex might be an ex-pirate with...
Very good article, fun & creative ideas with a whole spectrum of badness.
Did I miss something, or the wild shape itself doesn't get any benefits from its size increase except the ones listed in the class description?
I'm not against the feat chain structure, but I think it's overloading the...
I like your comment on the thief, it is the only class that does not get a significant power-up after name level. (Well, you could call x5 backstab at 13 a powerup but it's pretty flimsy compared to the other classes' gains around that point)
If I were redesigning the XP tables for all the classes, I would do it as follows:
1) Find the big milestones that represent a significant and roughly equivalent power-up for each class. For example:
Cleric: gain 3rd level spells (C6), gain 4th level spells (C7), then 6th level spells (C11)...
@James Gasik I am also bitter about how feats turned out. Good idea but terrible implementation and no design guidelines for what a feat should be.
I'm not very happy with 5e feats either.
Regarding scrolls:
To be more explicit, I do not use the DMG's incomplete recommendations for scroll creatiom. All a MU has to do is pony up the 100 gp (materials cost) and 1 day of downtime.
In my campaign, when you successfully learn a spell you also learn how to record it in your spellbook...
100 gp for an extra first level spell on a scroll is not at all hard to come by in published adventures even at level 1. It's one of the choices that makes the setting--I decided that since MUs are utterly dependent on spellbooks and writing their spells down, it makes sense that crafting a...
I hesitated for a long time over giving MUs bonus spells in my home campaign. A really long time. In the end I decided against it because there are some MU spells that are really powerful, and I preferred to work on modifying the MU spells individually under the principle that MU spells are...
Arguably, one of the things that "can't be fixed" about 1e is magic. The spells are all over the place, cursed items can killl your pc outright, and illusionists are somehow both powerful and useless.
If I had time, I would go through the whole PH and try to at least make the spells of each...
I let them choose their starting book and one spell on level up, but it is still subject to the % roll. In my most recent game a MU/T failed to know Sleep so they learned Charm Person instead. There are enough good spells per level so that no PC is crippled. A 15 Int still gives you good odds.