I found a bug with the wild shape skills in all but the Wild Shape 1 slot. This includes the Familiar section if they are set to Wild Shape. When you "adjust" the skill for a knowledge stat on Wild Shape 1, it adjusts the same skill's value for all other slots.
Zombies and Skeletons are missing...
Thanks, typing in Zombie pulled them up.
Both familiar areas for all 4 Actions. I also tested the Wild Shape areas and all of them seem not to override Actions either. For the Wild Shape this is with a Fighter/Wizard with the "non druid enable" flag set.
Also for the Wild Shapes there is...
I just downloaded the latest build and I found an error when overriding a Familiar's Actions. The values in the override section do not get transferred to the Familiar's Actions. Also, is overriding a Familiar the only/best way to add in a Necromancer's zombie, skeletons and other controlled...