Recent content by GaimMastr

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    To face or not to face...

    No links yet. I would post a link to the thread I posted on my house rules but it won't let me post links yet. You'll have to take my word for it and search up my other posts.
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    To face or not to face...

    Value Judgements "Doesnt change the fact that your rules makes shields a bad option".. Is a value judgement. Shields in the real world were used for a specific set of combat maneuvers and the fact that they give you a static benefit against all typical combat attacks is in and of itself a bit...
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    To face or not to face...

    Balance Couterbalance To move a shield to block a blow is more difficult than armors ability to take a strike from a weapon. But if I wanted that kind or armor complexity I'd use Rolemaster. In my counter-balance, I use strict interpretation of AoO's. So if a Fighter has 4 AoO's and the...
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    To face or not to face...

    Balance or OP, perspective. I had a player whine about the same problem once. The whole point of the house rule was to counterbalance the over-effectiveness of a shield. The assumption that it nerfs them is based upon the old mechanic. It was an adjustment about realism not balance. As for...
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    To face or not to face...

    Having a shield cover the backside of you is equally unrealistic. That's why I made some clear delineation in my house rules for facing. "-Old and new flanking rules are used in tandem. (i.e. There is a flanking condition amongst 2+ and there is a flank area.)" " Facing (Unearthed Arcana) As a...
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    To face or not to face...

    UGH, Hackmaster? Hackmaster SUCKED! "Anytime you have facing in a system where you take a full round of actions, then the next person takes a full round of actions while using facing, you'll see characters playing 'leapfrog' to get to a foes' back, then their next foe goes to their back."...
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    To face or not to face...

    Prior agreement I do let my players know in advance that I reserve the right to use UA to assist in adjudicating if the core books do not have suitable means of determining a rules quandary.
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    The meaning of roleplay ... and ... a Good GM/Group combination It's safe to say that there are many ways one can fit the spell in their own game to the particular flavor of that gaming groups preferences. It's obvious that when you resolve one aspect of a quandary you often find yourself...
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    That's what a DM is for... Likewise the spell does not exclude it either. Devils advocate. I'm just saying that I can see it going either way depending on the group. When a rule fails to quantify a quandry you look at it's "parent" rules, much like when you use an ability check in place of...
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    Jut because you have information in one tun doesn't mean that information is relevant 6 seconds later. By assuming that a Character would assume the same way you would in a meta-game sense would be poor roleplaying depending on the PC's abilities. We should refer to the description of the...
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    Easy They can be anywhere as long as they are within 5 feet of the caster or another image. Lets say the caster is floating 10 feet off the ground, he could have 2 below him, above him. All of them above him, or anywhere he chooses. Their locations are determined upon casting of the spell. You...
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    Duration The duration of the spell is one minute per level, so even though you may have discovered the real caster, you are still fighting with figments until the spell ends (1 min/lev). The caster could have taken a 5ft step after you discovered them and because the images move around...
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    D&D 3E/3.5 Your take on Mirror Image, 3.0 or 3.5

    Sweet. This is what I'm talking about. Now I feel like I'm at the game table... AHhhhhh... It feels good to be back home, lol. To address how I dealt with issus like on a rock or on a pike. Presuming the caster could be standing on a pike the images would NOT be standing on pikes, they would...
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    Videogame to Tabletop....

    Broken link or one of the others. "Fatal error: Call to a member function isSection() on a non-object in /var/www/virtual/enworld/forum/packages/vbcms/content/article.php(460) : eval()'d code on line 3"
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    Videogame to Tabletop....

    So how many of you have converted your favorite videogaming experience into a tabletop game/world? Which system did you use? Do you have any compiled material? How long did it last? Last but not least, What game was it based on? To answer my own questions: 1) I have. 2) Both 2nd Edition with...
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