Some people who dislike them seem to wish people had to buy separate material to get them because they are selfish traditionalists who want a layer between them and anything they do not like (usually it is new). So even if the content is very popular it must be hidden away for them personally...
The idea of "monsters" who are heroes is not actually a new thing though amongst the Roundtable Knights there were at least one mayb 2 werewolves who retained their noble mind even in beast form. Not exactly a fantasy species but related I think.
The Dragonborn presented in 4th edition...
design the 4e character right and your weakest saves can be very close, in part because there are only 3 and in part because two attributes can support a given save.
And because there are 6 saves some of which though rarer can be excruciatingly disabling this is not some minor thing even...
Generally speaking if you look at classless games they often include some stereotypical builds it highlights the function of classes and what they enable is easy creation of archetypes. In 4e another element approach to combat ie battlefield role was reflected as well (Gygax presenting fighters...
Being able to do tricks dependent on surprise or trickery so enemy once they have seen them are resistant to them (fool me once) always made sense to me. But doing a super leap that strains a muscle til you let it relax and other things makes sense to me as well. Not limiting those maneuvers is...
Roles in MMORPGs are just descendent of roles less explicitly described in D&D (Gygax for instance very much emphasized the fighter defending their allies by being the front line) ... the source is off on that element for instance.
AI is if nothing else incredibly fast at that kind of thing. You can even define design goals, critique existing things in terms of those goals and give it something new and get an analysis in terms of your established patterns very much about following your lead. You can use others analysis of...