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I agree, except I wasn't a fan of 4e when it first came out. Essentials, while not perfect, did get me interested in the game again. The presentation and tweaks made to Essentials are what has made me bring the game back to my table.
1) make rituals completely optional
2) keep magic items fairly rare
3)basic attacks are not powers
4)powers or feats... not both
5)do not write mechanics with the assumption that minis and battlemats are being used, but write them so that those things can be used if desired.
6) do all books like...
I agree. I download errata for every game I own/run, but I never use it. Most of the time I don't even read it. It's just one of those silly things I feel I need to do, even though I know I won't use it. That's my gamer OCD coming through I guess.
Even though I do like 4e Essentials, I have to admit that I'm glad to hear you went with Pathfinder. It's always pleasing when someone new picks up your game of choice.
I have to admit that I am ignorant when it comes to this, but can't you just order from Amazon.com rather than Amazon.ca? I'm...
First of all both games are good. I won't deny that I am a bit biased because I do prefer Pathfinder over 4e, but I also like 4e. Well actually I like 4e Essentials.
Game imbalance only occurs if you let it. If you are playing with a group that can work together, since RPGs are a cooperative...
Right now I am running a Dragonlance game with Pathfinder. Granted I have made it my own and taken some liberties with the setting but it is running pretty smooth so far.
I've got a homebrew world on the brewing, but I'm still working out some of the details. I'm mixing all the parts I like of...