Not sure what CR a Treant but you could have a corrupted one, or if its too high might consider upping an Awakened Shrub (CR 2 I think) by pumping some HP or damage and maybe an ability or 2, to serve as the Gulthias (spelling?) tree that controls the Blights. If you go with the treant perhaps...
A quick heads up about this particular section. My Leosin told the PCs he wanted to be there because he was trying to gather info. My party said, um ok and left him there and let him rescue himself a few days later. I half expected them to hide out for a day or two to help, but no they just...
Roll with it. They free the prisoners only to realize the one the need isn't with them. They need to re-infiltrate the base and find the right one. I had my party bump into a few drunk Cultists ("HAIL TIAMAT!") and they might have some more info with some questions.
Personally, I always...
I was planning to stick with the poor peltasts for my setting, but a fair point.
I had not considered adding initiative '+/-'. Generally, I'd think if someone were going with a dexterous character they wouldn't be using a shield that gave them minuses (likely disadvantage as was suggested...
Peltasts were skirmishers and in some cases very poor. For a large portion of Greek history people provided their own equipment, and we can't have someone poorly equipped on the front lines of a phalanx.
I am also making rather arbitrary distinctions about what constitutes a particular...
I am familiar with the should belts, but as far as I knew they were used on early tower shields (on the left), because they hadn't found a way to a fix handles yet, but they are certainly valid options none the less. The image on the right is more or less a large hoplon. But Body shields, I...
My intent was that the PCs would be Achilles in the making and not necessarily subject to fighting in the standard phalanx (unless they really wanted to do so). More akin to irregulars used to perform certain tasks, than rank and file soldiers. I totally dig the idea of making some formations...
Thanks for the input. The arbitrary assignment of +1s is probably the 3.5 creeping back in. I have always been very hesitant to hand out the adv/disadv.
I am working up a Greek/Hellenic setting for some friends, and I feel the shield option in the Handbook is inadequate for a culture centered on the use of large formations wielding shields. I am hoping that some of you may have some experience adding equipment or might have some critiques. So...