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Gimby's latest activity
G
Gimby
reacted to
Paul Farquhar's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
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Yeah, this is the main reason I didn't like the 2nd edition boxed set. It treated the setting like a physical world, not a nightmare...
Oct 21, 2025
G
Gimby
reacted to
TiQuinn's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
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Like
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Yeah, it’s a cool wrinkle to the setting. A lot of my Ravenloft games predated Curse of Strahd so I was stuck tackling the whole...
Oct 21, 2025
G
Gimby
replied to the thread
D&D General
Settings of Hope vs Settings of Despair
.
For what it's worth, the last time I ran Ravenloft as part of Curse of Strahd I played up the unreality of the place and made it more...
Oct 21, 2025
G
Gimby
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
For a magic system designed for this purpose, this is certainly something that can be answered. Perhaps combat magic is powered by the...
Oct 19, 2025
G
Gimby
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Well, I mean, I cited the example in part because it effectively is a (mild) sacrifice, but it also functionally costs nothing, and yet...
Oct 16, 2025
G
Gimby
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Actually, yes. Bioware found with Mass Effect, where they pit wqual energy into Paragon and Renegade paths and rewards, almost everyone...
Oct 16, 2025
G
Gimby
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I know you are a strong proponent of the idea that players can be trained into certain behaviours by their experiences and I wonder if...
Oct 16, 2025
G
Gimby
replied to the thread
D&D General
Weapons should break left and right
.
I wonder a bit if there's also an aesthetic component to this - basic stat boosting items will fit with basically every player's vision...
Oct 10, 2025
G
Gimby
reacted to
M_Natas's post
in the thread
D&D General
Weapons should break left and right
with
Like
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So, I found my mockup: Your carrying capacity is your Strength score in Zent. A Zent corresponds approximately to 10 pounds / 5...
Oct 7, 2025
G
Gimby
reacted to
M_Natas's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I would say, for Inventory managment, the system by the Alexandrian - the inventory by Stonehenge 5E Encumbrance by Stone – Part 2: The...
Oct 6, 2025
G
Gimby
replied to the thread
D&D General
Weapons should break left and right
.
This is generally true, but as the DD example shows it can rely on how strict those requirements are to determine the scale of the...
Oct 6, 2025
G
Gimby
replied to the thread
D&D General
Weapons should break left and right
.
One of the most compelling inventory management systems I've seen comes in the computer game Darkest Dungeon - for those unfamiliar it's...
Oct 6, 2025
G
Gimby
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Isn't this essentially WHFRP's Fate Points?
Oct 2, 2025
G
Gimby
replied to the thread
D&D General
Hit Points are a great mechanic
.
Do you know what IMO stands for?
Sep 26, 2025
G
Gimby
replied to the thread
Hit points as luck
.
You can argue quite well that this is essentially already what goes on - the PC is hit by a sword, which will normally kill or maim...
Sep 12, 2025
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