I actually tried to play Final Fantasy XVI again. Namely one of its DLCs after getting them on sale a while back.
I quit after 20 minutes. Everything about my quick dip back into that game reminded me of why I absolutely hate it.
Still got to shout out Starscourge Radahn from Elden Ring. From Software games usually don't outright prioritize cinematic spectacle with their bosses, but they did for this guy and it was amazing. And this piece is just a perfect fit for it all.
As for the first movie, by far the worst thing about it was making a jobber who isn't in any of the games the main character. Without him, it would've been at least OK.
I am generally not a fan of RTwP combat, but ironically, FF12 is one of the very few examples of an RTwP system that actually works because it has a detailed way of modeling a significant number of specific and situational character actions that most other RTwP games simply do not have or even...
Problem with turn-based in the Pillars games is that the encounter design and frequency are still geared toward RTwP, which really aggravates the pacing problems in those games (which were bad enough in RTwP). And unlike Wrath of the Righteous, where you can at least keep it in RTwP for those...
Speaking of games that are outrageously frustrating.
The Owlcat Pathfinder games are like BG1 and 2 except without any care given toward encounter design and pacing.
That's a fairly common bug with doors in general in that game. One that they've attempted to fix through multiple patches but still haven't completely solved. It is what it is at this point. Usually quitting and restarting the game works.
The first Final Fantasy Tactics is one of the best written stories in the entire Final Fantasy series and one of the best ever in a video game, period. Its recent remaster, The Ivalice Chronicles, is also the best way to play that game.
Solo is definitely not great, but its ultimately inoffensive. Whereas things like Attack of the Clones and Rise of Skywalker are exceedingly offensive.
Hardly. There's plenty of times even as a STR 8 Rogue where I felt Jump was a better use of the bonus action than Dash. It's only worthless to Jump as a STR 8 Rogue if you're in a battle with no elevation differences and terrain obstacles.*
* Until you get someone casting Enhance Leap on you...
Explorer difficulty is the best way to play DOS2, honestly. Explorer reduces the amount of engagement you need to have with the utterly borked gear vs. enemy scaling systems just to keep up, and that can only be a good thing.