I am generally not a fan of RTwP combat, but ironically, FF12 is one of the very few examples of an RTwP system that actually works because it has a detailed way of modeling a significant number of specific and situational character actions that most other RTwP games simply do not have or even...
Problem with turn-based in the Pillars games is that the encounter design and frequency are still geared toward RTwP, which really aggravates the pacing problems in those games (which were bad enough in RTwP). And unlike Wrath of the Righteous, where you can at least keep it in RTwP for those...
Speaking of games that are outrageously frustrating.
The Owlcat Pathfinder games are like BG1 and 2 except without any care given toward encounter design and pacing.
That's a fairly common bug with doors in general in that game. One that they've attempted to fix through multiple patches but still haven't completely solved. It is what it is at this point. Usually quitting and restarting the game works.
The first Final Fantasy Tactics is one of the best written stories in the entire Final Fantasy series and one of the best ever in a video game, period. Its recent remaster, The Ivalice Chronicles, is also the best way to play that game.
Solo is definitely not great, but its ultimately inoffensive. Whereas things like Attack of the Clones and Rise of Skywalker are exceedingly offensive.
Hardly. There's plenty of times even as a STR 8 Rogue where I felt Jump was a better use of the bonus action than Dash. It's only worthless to Jump as a STR 8 Rogue if you're in a battle with no elevation differences and terrain obstacles.*
* Until you get someone casting Enhance Leap on you...
Explorer difficulty is the best way to play DOS2, honestly. Explorer reduces the amount of engagement you need to have with the utterly borked gear vs. enemy scaling systems just to keep up, and that can only be a good thing.
So it took them 12 years to figure out that to make a spellcasting Monk, they should've just made an Eldritch Knight-equivalent subclass for it.
EDIT: That said, the subclass capstone literally does nothing, as Monks only ever get 2 attacks with their Attack action. And in 2024 Flurry of Blows...
Ultima VIII had an interesting concept for its plot and themes, with the Avatar needing to do rather unvirtuous things to survive and get back to Britannia. It was just obfuscated by scattershot storytelling and by being surrounded by a bad actual game (bad controls and combat, and holy hell...
Finished up my Tactician difficulty playthrough of Final Fantasy Tactics: The Ivalice Chronicles. It's not really harder, per se, it just makes you play a different way. All those abilities that inflict status effects and debuffs that you ignored in standard FFT because damage just ruled the...
Except a lot of those social platforms are also using AI nowadays. Meta a.k.a. Facebook is a minefield of that crap now. Obviously everyone knows about Grok on Twitter and all the vile garbage it's doing (and its current owner actively encourages). YouTube recently introduced automatic AI...
Playing Final Fantasy Tactics: The Ivalice Chronicles again, this time on Tactician difficulty.
It's not really more difficult so much as it simply requires a different playstyle. The key to success in Tactician is to actually use your buffs, debuffs, and CC abilities. Brute forcing with damage...