This is like complaining about Baldur's Gate 2 forcing you to go to the asylum, with nothing even remotely resembling a subtle approach, despite a wizard very obviously more powerful than you are at that point in the game very obviously setting a trap for you there.
In fact if anything the...
Sorry, I'm just not seeing it.
For one, your PC knows the name of someone you're supposed to talk to. Your PC knows that a guy by that name has information on what you are seeking. And your PC is indeed acting on that little bit of information by going to his haven. Your PC just doesn't know –...
Based on what information, though? Or more specifically and importantly, what information the PC has access to? The PC has only seen this guy once in person before entering his haven. The PC knows of a name of a certain person that would have information on what they're seeking, which is why...
When asking people why they like DOS2 combat, a lot of people I've noticed tend to mention the action point system and the general execution speed more than anything else. Which I like, too, that's a great baseline.
The overuse of surfaces, physical vs. magical armor system, enemy scaling, item...
But when does the game itself actually tell you that he's doing that before you even meet him? The game at that point tells you he's pursuing the shards, sure, but it doesn't tell you what he's doing it for. And he's doing it with a bunch of demons and devils at his side while murdering people...
That ... really does not describe BG3 at all. If anything it's the opposite. Playing outright evil in BG3 punishes you a lot, which is actually something that gets quite a few complaints.
It's been a long time since I've actually played it, but I do not recall it being portrayed in a way that would make sense for your character to know who it is before you ever got there. That guy who wasn't a "real baddie" was still collecting the same exact thing you were after at that stage in...
That or they just decided to be lazy and bank on the toolset being the selling point for NWN1 and the OC being effectively a tech demo for said toolset. (If that's the gamble they made, it actually paid off for them.)
The plot of the NWN2 OC is rather linear, but there is pretty clear and detailed choice and consequence throughout that game, particularly dealing with the main cast of characters.
As for MotB, could not disagree more. The consequences of hubris was a major theme in that story, and being...
It's still way better than the first game's main quest. It's worth one good-aligned playthrough, if nothing else just to set the context for Mask of the Betrayer.