I don't. But I can't imagine needing a grid to model such things as hampering an enemy from closing in on you or pushing an enemy away so it doesn't threaten one of your allies anymore.
They're not useless at all in TotM. A longbow inflicting slow in TotM means the enemy is going to have a tougher time closing in to melee with you. Pushing an enemy away in TotM may give an ally a chance to back away and not draw an opportunity attack it may have otherwise.
I'm all in on them, warts and all.
It literally takes 3 more seconds to resolve mastery effects once you get the hang of them. I do not understand those who say it slows combat down.
Grappling required a specific build, though, and a build that wasn't going to be good at much else other than grappling. Weapon Mastery allows a wider range of builds to utilize such control effects, while still being good in battles where those effects aren't as useful.
Off the top of my head:
Jump is closer to tabletop, as in only costs movement speed rather than a bonus action. Though you can't jump quite as obnoxiously far as you do in the vanilla game unless you cast Enhance Leap. Still useful for jumping over allies for more direct paths to an enemy or...
Recently wrapped up on a campaign in which I was a Devotion Paladin maining a rapier. Finished the campaign at level 7. I may be bringing that character into another higher-level campaign soon.
Since hitting level 3 I may have missed like, 2 or 3 attacks ever with the rapier. Chaining Sacred...
I've been testing out the D&D 2024 All-In-One Mod in Baldur's Gate 3 lately. It's definitely not perfect, and it has some homebrew stuff in there I don't much care for, but the bones of D&D 2024 are there and they honestly make it a lot more fun.
Also PSA, always play BG3 with the D20...
This is like complaining about Baldur's Gate 2 forcing you to go to the asylum, with nothing even remotely resembling a subtle approach, despite a wizard very obviously more powerful than you are at that point in the game very obviously setting a trap for you there.
In fact if anything the...
Sorry, I'm just not seeing it.
For one, your PC knows the name of someone you're supposed to talk to. Your PC knows that a guy by that name has information on what you are seeking. And your PC is indeed acting on that little bit of information by going to his haven. Your PC just doesn't know –...
Based on what information, though? Or more specifically and importantly, what information the PC has access to? The PC has only seen this guy once in person before entering his haven. The PC knows of a name of a certain person that would have information on what they're seeking, which is why...
When asking people why they like DOS2 combat, a lot of people I've noticed tend to mention the action point system and the general execution speed more than anything else. Which I like, too, that's a great baseline.
The overuse of surfaces, physical vs. magical armor system, enemy scaling, item...