Well now we see the problem. Your sense of what is strong and what is not is rather off base. Monks were almost universally regarded as the weakest class in 2014.
War Cleric got +10 to hit with an attack at level 2. And at level 6 could give that +10 to any other ally instead. That's more out of bounds much earlier in the game.
Really? At the same level Wizards are casting Wish and Meteor Swarm or turning into adult dragons, and Clerics are healing the...
Plenty of spells and features in 2014 broke bounded accuracy. God forbid the Fighter finally get a feature that does.
Which leads to my next point: there are and have always been things in 5e that are intentionally designed to break bounded accuracy. And there is nothing wrong with that when...
People hating the 2024 Indomitable are just being contrarian for the sake of it. Their complaints just feel so forced.
The 2014 version of it was worthless, let's be real about that. You usually ended up rerolling a save you had little to no chance of succeeding in the first place, and 2014...
2024's changes are improvements over 2014 in every way. But they're not always enough of an improvement. And some things it needed to improve on it did not.
I give it a 7. 2014 would've gotten a 6.
Which is kinda funny because Imoen was really rather underdeveloped and underwritten compared to the rest of the BG2 cast (everyone was underdeveloped in BG1), especially in Shadows of Amn, despite her being central to the plot. She gets somewhat more development in Throne of Bhaal but it's...
Most of us prefer discussing possibilities that are more optimistic while still being in the realm of realistic, but sadly this does remain the most likely scenario at the moment.
I'd add inXile to this list. Solid track record of CRPGs with its Bard's Tale reboot, Torment: Tides of Numenera, and Wasteland 2 and 3 (especially Wasteland 3). Like Obsidian, owned by Microsoft now which has its advantages and disadvantages. Clockwork Revolution, while it's venturing out of...
I don't. But I can't imagine needing a grid to model such things as hampering an enemy from closing in on you or pushing an enemy away so it doesn't threaten one of your allies anymore.
They're not useless at all in TotM. A longbow inflicting slow in TotM means the enemy is going to have a tougher time closing in to melee with you. Pushing an enemy away in TotM may give an ally a chance to back away and not draw an opportunity attack it may have otherwise.
I'm all in on them, warts and all.
It literally takes 3 more seconds to resolve mastery effects once you get the hang of them. I do not understand those who say it slows combat down.
Grappling required a specific build, though, and a build that wasn't going to be good at much else other than grappling. Weapon Mastery allows a wider range of builds to utilize such control effects, while still being good in battles where those effects aren't as useful.
Off the top of my head:
Jump is closer to tabletop, as in only costs movement speed rather than a bonus action. Though you can't jump quite as obnoxiously far as you do in the vanilla game unless you cast Enhance Leap. Still useful for jumping over allies for more direct paths to an enemy or...
Recently wrapped up on a campaign in which I was a Devotion Paladin maining a rapier. Finished the campaign at level 7. I may be bringing that character into another higher-level campaign soon.
Since hitting level 3 I may have missed like, 2 or 3 attacks ever with the rapier. Chaining Sacred...