It's literally Animate Dead with less duration but a bonus action casting and no action whatsoever to command. That's perfectly in line for a Channel Divinity power, roughly a 3rd-level spell in power level. It's basically a 4th-level upcast Animate Dead if your CHA is 20. What are you...
I expect it to be a blast to actually play. The world map stuff shown today looks like a good step up from Solasta 1's random encounters. Story and writing are going to be what they are, though hopefully a little less utterly cringe than Solasta 1. The demo was a ... small step in the right...
Hopefully they trim down the UI a lot closer to what it was in Solasta 1. The UI in the Solasta 2 demo was rather intrusive, a lot more so than 1's pristine UI and even quite a bit more so than BG3's.
The Enchanter looks extremely nerfed to me. Moving its signature feature, Split Enchantment, down from 10 to 6 is nice, but putting a hard uses/day limit on it is not, and is unnecessary. And Hypnotic Presence now taking up your concentration makes it even more useless than its 2014 predecessor...
Don't know what the point was of doing numbers with Stunning Strike in the first place when you would not even bother using that against an Ancient Red Dragon.
Rather dishonest the way you're framing it.
The base Attack + Flurry Monk does 28.5 DPR, adding up to 57 stretching it to 2 rounds...
That only works with the Attack action. So you can't do that between Flurry of Blows attacks.
You haven't been counting it for the Monk either, so fair is fair. Plus Fighters actually have ways of improving their chances of those attacks still hitting.
Fighter can reroll it too with...
Yes, they are.
7 attacks, 3 of which must be against different enemies. If you are not surrounded by 4 enemies you aren't getting 7 attacks.
Magic weapons and feats benefit the Fighter more because they get more attacks to apply that with. Flurry of Blows is unarmed attacks only, so magic...
Low bar. Fighters are more about damage, and they are far and away better at that than 2014 Monks. That's why I said one of those two things. 2014 Monks still suck at control compared to pretty much any other class for whom control is their MO.
You intentionally neglected A LOT of other things...
Why? The mechanics are the same either way. 2 sessions, as long as they involve full adventuring days and a variety of encounter types, is a good sample size.
Just because you're free to be wrong doesn't mean you're free to not be called out on it.
But so are doing damage and control. Without being effective in at least one of those, survival doesn't matter.
lolwut? Not even close, dude. Nothing any Monk can do even comes close to matching a Fighter Action Surge turn. Your credibility is tanking with every single thing you say.
None of...