I suppose they're technically QTEs, but it's a lot more comparable to the Judgment Ring system in the Shadow Hearts series, if you've played that. The parrying and dodging part makes it more like a turn-based Sekiro, which I love.
Eh, as a Rogue I'm usually using my bonus action more for Hide and dual-wield, anyway. Or even Disengage if I actually hit with my Attack action and got Sneak Attack already that turn.
Plus Rogue likely has low STR so Dash would actually be better than Jump for them.
I don't love everything about BG3's homebrew adjustments, but I do like how martials are generally a lot more capable than they would be in tabletop. The bonus-action jumps that can clear the screen if you have enough STR, bonus-action shoves, no attunement to worry about, all made martials just...
Yeah, I saw as much on the Skyblivion subreddit. Bit of a shame there, though at least they fixed the player-side leveling which IMO was the more important part of that equation to fix.
At least for cities you could do this in the OG Oblivion too, as I recall.
Skyrim made it so you had to visit the cities first. (Which wasn't hard, just take a few carriage rides, almost made it a meaningless middle man they introduced.)
Well we got the former at least from ESO doing his playthrough:
You don't have to do the "efficient leveling" crap anymore. Now you have a set amount of points (called virtues) on each level up that you can simply distribute among three stats each time. Much cleaner system.
EDIT: And also ALL...
It's S tier for around the level 5-6 range when it can bring a whole crowd close to or at death. It's D tier after that when enemy HPs scale too much for it to do either one of those.
So yeah I guess it averages out to C tier.
Most recently, revisiting FFVII Rebirth with the PC version coming out.
It's not without its faults but I love the heck out of it regardless. Mostly due to its combat. And that it represents a good template and direction for future Final Fantasy games after XVI was so disappointing in that regard.
And for the Paladin Smite haters, well, with this change Divine Smite works on it as it always did. And for that matter, other Smite spells now do as well (to varyingly useful extents given the timings of the new rakshasa's auto-saves).