Except that as written in AV, it can only be used on Chain, Scale, or Plate, all heavy armors. Which is what I find odd. It would seem to me the effect would best serve more light armor types, like Rogues or Warlocks.
Combat Challange allows you to use a melee basic attack as an immediate interupt, which means you would hit the monster before he does any damage to your friend. Assuming the shield push power states you can use it in place of a melee basic attack, then the monster would be pushed out of range...
I've been toying with the idea of a tempest fighter that wields a spiked shield and a parrying dagger as a way of maximizing the characters AC.
Now, I know that Tempest Fighters gain the Two Weapon Defence feat for free, and that this feat would not stack with the AC from the sheild. However...
I ran into this issue when designing my first adventure. Thought it would be cool for the starting town to be invaded by zombies. The MM says that zombies are created either through a ritual or from necrotic energy leaking in from the Shadowfell. I went with the ritual explanation, mainly...
On second thought, I'm wondering if I'm even understanding the fuction of Imposter's Armor correctly. I was assuming it could change into any type of clothing the wearer wants for the purpose of disguise, but it may instead just change into one type of clothing to hide the fact that the wearer...
Is there any reason I shouldn't allow the Imposter's Armor magic item enchantment be allowed on armors lower than chain?
I have a player whose character is a doppelganger warlock who would like to avoid changing clothes everytime he shapeshifts for a specific disguise. Only items I see that...
While this certainly is an option for deciding who a monster might attack, I think its overly complicates things to role a knowledge check for each monster before deciding what they do. Though I'm not that experienced of a DM, I would handle things much different.
First off, I would keep in...