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GMMichael's latest activity
GMMichael
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
I totally agree with putting locks on things because that's what NPCs would do. And opening those locks is what PCs do! (Well, some of...
Today at 2:22 PM
GMMichael
reacted to
Meech17's post
in the thread
General video game discussion
with
Like
.
My younger sister finally got herself a gaming computer, and randomly a month or so ago, she gifted me "Peak". It's a co-op physics game...
Today at 2:20 PM
GMMichael
replied to the thread
Why I Hate Skills
.
Huh. I put locks on things because that's what the NPCs would do. And I assign a Myths and Legends difficulty to know about how...
Yesterday at 8:37 PM
GMMichael
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
I don't know if that's true. When there's something important going on in the news, I sometimes open an Incognito tab to check out what...
Yesterday at 8:21 PM
GMMichael
replied to the thread
RPG systems frozen in time
.
Mo' money, mo' problems. Let the PCs buy whatever they want.
Yesterday at 5:25 AM
GMMichael
reacted to
Justice and Rule's post
in the thread
DLSS 5 will be the worst thing to EVER happen to video games
with
Like
.
Yesterday at 4:33 AM
GMMichael
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Haha
.
My experience is that it's the tale of the characters persistently failing to get anywhere, unable to do anything without making...
Yesterday at 4:19 AM
GMMichael
reacted to
Artamo's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Sad
.
That’s interesting because when I played Scum and Villany (also a FitD game), I had the same feeling but it felt more like everytime we...
Yesterday at 4:06 AM
GMMichael
reacted to
Fenris-77's post
in the thread
Why I Hate Skills
with
Like
.
This is where I'm at. I do not like passive skills rolls at all, and like even less adventures written specifically to accommodate them...
Wednesday at 8:02 PM
GMMichael
replied to the thread
General video game discussion
.
Or any Battlefield game. (I tried the free RedSec edition, and once spent about a minute and 50 rounds running around a van trying to...
Wednesday at 7:57 PM
GMMichael
replied to the thread
D&D 5E (2024)
Unfreezing the Narrative
.
I'm in. Hold the enemy's sword in your wound so she's unable to parry your ally's attack! Although in my game, it's more like, "she...
Wednesday at 3:43 PM
GMMichael
replied to the thread
D&D 5E (2024)
Unfreezing the Narrative
.
Not bad. If it works, keep doing it. It's easier to guarantee hits or maximize damage though. Especially on high-HP enemies. By...
Tuesday at 8:29 PM
GMMichael
replied to the thread
Yes, 'The Algorithm' REALLY IS Like That
.
But, doesn't Tide pod eating have a certain, Darwinian, benefit to it? You'll have to give us a link for this. All of my FBook profile...
Tuesday at 5:34 AM
GMMichael
reacted to
Belen's post
in the thread
Yes, 'The Algorithm' REALLY IS Like That
with
Like
.
Hence, why I do not use social media. I have watched people become more and more radicalized over the last decade plus. This is because...
Tuesday at 5:26 AM
GMMichael
reacted to
Lanefan's post
in the thread
D&D 5E (2024)
Unfreezing the Narrative
with
Like
.
Not something I'd personally want to play but I can see you've put some real thought into this. My main question is around having the...
Tuesday at 5:15 AM
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